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  1. Xeriar

    Weapon Finesse with longsword?

    They were called hand-and-a-half swords. Broadswords were weapons with a single edge. Hand-and-a-half swords were called such because, when facing heavily armored opponents, you would wrap your hand around the hilt & bottom of the blade and thrust (ie, pierce). Rapiers are significantly...
  2. Xeriar

    Fixing the DMG Demographics

    I've posted a bit of a quandery here... I need a class-picking algorithm, to be precise. http://enworld.cyberstreet.com/showthread.php?s=&threadid=44652 Grrr...
  3. Xeriar

    Class algorithm/problem

    Let's say I have a program that makes little partial stat-blocks (if you have two gigs of RAM and some spare time, it can do a million). Right now, it randomizes the attributes (based on 3d6 for everyone), and then age (using slightly modified Roman numbers). It currently only has four classes...
  4. Xeriar

    Fixing the DMG Demographics

    In Japan there is an actual law that requires swordsmiths not to create more than two katanas a month, to presere the quality of the craft :-p Dude, attribute of 10, skill rank 0, take 10 = succeed at DC 10. You don't like it, change the rules - it doesn't matter if you disagree with it...
  5. Xeriar

    Fixing the DMG Demographics

    Re: Re: Re: Re: Re: Re: Restating the assumptions DC 10 implies that anyone with the proper physical or mental competance can complete the task without training if undistracted. Thus 'taking 10'. DC 15 implies skills that either entail some basic intuition or training. DC 20 implies a skill...
  6. Xeriar

    Fixing the DMG Demographics

    Re: Many Re: Restating the assumptions Yes :-p 1: Fighting is not the only way to gain experience. At later levels, the twelfth-level warrior (or sixth-level commoner, or whatever) has begun taking on different challenges. They are teaching the next generation, managing affairs, going to...
  7. Xeriar

    Fixing the DMG Demographics

    Re: Re: Re: Restating the assumptions We were still actively settling, also, armies on the move take up a disproportionate amount of food. We were trying to be farmers, in other words - doesn't mean they were all commoners (certainly not at that point...) Italy's cities did a couple of...
  8. Xeriar

    A request for those with math abilities for point-buy systems

    Just some observations: 25 point buy - top 10% of population 32 point buy - top 5% of population 38 point buy - top 1% of population ... 52 point buy - top .01% of population On straight 3d6. Numbers are approximate, of course.
  9. Xeriar

    Roll up a character right now using 3d6 rolled in order and post your stats!

    I've been making a community builder program that generates these sets by the millions :-p #1 out of 999,999: Strength: 14 Dexterity: 14 Constitution: 17 Intelligence: 18 Wisdom: 17 Charisma: 15 #100,000 out of 100,000 (I don't have the RAM to display a million at a time) Strength: 5...
  10. Xeriar

    Fixing the DMG Demographics

    Okay, it can now make a hundred thousand people with impunity :-) Takes 180 megs of RAM though... :-/
  11. Xeriar

    Fixing the DMG Demographics

    Re: Restating the assumptions Italy got to 3:2 during the end of the Renaissance - it's more than a 'fertility of the land' thing, it also has to do with political management of food (ie, don't drive away those who would try to sell food...) 1% is roughly 36 point buy at the bottom end (in a...
  12. Xeriar

    Fixing the DMG Demographics

    Re: *bump* I'm still programming. Some interesting observations to be made about the top 1% of a given population...
  13. Xeriar

    How bad is an 8 in an ability score?

    I make no claims as to my charisma :D
  14. Xeriar

    Limited Wish and Permanancy Question

    A targetted dispell, and then only by one of equal or greater caster level. Even then I like the idea of it being temporary (1d4 rounds) as it is with items, anyway.
  15. Xeriar

    How bad is an 8 in an ability score?

    Statistically, 8 is just on the low end of average. It would mean about a 90 IQ, maybe a little less. Now, to someone with an int of 24, an int of 8 could certainly be considered to be pretty stupid - but that's comparing a one in a million person's views to those of the normal populace. I've...
  16. Xeriar

    (Un)Lucky with the dice - How can it happen?

    I have this orange 20-sided 'd10' that my DM picked up and started using for awhile (never brought his own dice - and I didn't think anything of it - I hadn't noticed before, either), took a few hours before we noticed it :-)
  17. Xeriar

    But my character is smarter than I am!

    If you take IQ == int (or can at least approximate it) an IQ of 10 = ~100, +5 points per point above that, so your int would be 16-17 (assuming the IQ test had a standard deviation of ~15). One in 216 people have an IQ of 140, not 180. One in 54 people have an IQ of 135, not 170, and so on...
  18. Xeriar

    Looking for info on GURPS. Unbalanced?

    d20's feats and point buy are an example of this - it's just a matter of scale. With d20, you've only got a few areas where this applies, but in GURPS, it is completely pervasive. Not to say that one is better than the other - GURPS is certainly a very, very powerful system, allowing for a...
  19. Xeriar

    Fixing the DMG Demographics

    It depends on what CR you give the commoner, of course. In my program they might make it to level 3 before croaking, if they're lucky. I didn't figure that was too big of a deal. As the commoner ages, his tasks and challenges change and grow, too - raising children, maybe grandchildren...
  20. Xeriar

    Limited Wish and Permanancy Question

    Permenancy targets an effect cast on yourself. Limited Wish can create such an effect at your caster level, say 'See Invisibility'. And, as mentioned, she's paying the XP cost twice. Limited Wish and Wish are meant to help bend the rules, and for critical spells like See Invisibility they are...
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