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  1. outsider

    D&D 4E How would you re-envision Darksun with 4e?

    Heh, now I can't stop thinking about 4e Dark Sun. I was trying to think of what to do for Gladiators, as I believe that they tend to step on the toes of fighters. When I really started thinking about it, I realised that 4e Warlords actually fit as a Dark Sun fighter better than the 4e fighter...
  2. outsider

    What Unique Schtick Do You Think Each Power Source Should Have?

    I'm having a bit of a hard time finding a term to describe it, but "advanced fighting techniques" should be the domain of the martial power source. By this I mean the mundane, tactical abilities like spring attacks, disarm, feints, sneak attacks, bull rush, trip, etc. These should be martial...
  3. outsider

    D&D 4E How would you re-envision Darksun with 4e?

    I had a bit of a eureka moment while reading another thread. What I'd do as far as defiling/perserving goes is something like this: When you start out, you are just a wizard. While the wizard shouldn't neccessarily have to defile, the temptation should be there. As such, I'd probably use...
  4. outsider

    D&D 4E How would you re-envision Darksun with 4e?

    My temptation would be to make it a standalone game rather than a D&D setting. It's different enough from standard D&D that you don't want to have players assuming they can bring things in from various splat books, nor is it fair to sell D&D players on a setting where they can't even play some...
  5. outsider

    The Myth of the Bo9S's Popularity

    You consider 10 foot leaps to be "magical powers"? You have quite a different opinion of what's magical than I do. The current standing long jump record is over 11 and a half feet. Am I missing something, or does your definition of "magical abilities unsuited for low level martial characters"...
  6. outsider

    But what if I LIKE Anime/Video-game tropes in my D&D?

    Depends on the tropes. As far as video games tropes go, they so far have managed to swipe the good ones and avoid the bad ones. So, I'm happy about that. Anime tropes I'm not as sure about. I like anime, but I don't want much of it in my D&D. If I want to play an anime fantasy game, I've...
  7. outsider

    Design & Development: Traps is up!

    You didn't actually quote the reason they thought about making traps disappear, and it has nothing to do with making things "easy". Here's the actual reason they gave: It has to do with fun, not with difficulty. I pretty much always tell the DM I search for traps as soon as he finishes with...
  8. outsider

    Design & Development: Traps is up!

    As a primarily thief/rogue player, I really like what I'm seeing here. Having to say "I search for traps" every time the DM finishes with his room description was quite frankly stupid and annoying. I got sick of that about half way through my first ever adventure, and I've been stuck doing it...
  9. outsider

    4th ed, the Good & the Bad?

    1. NO MORE LEVEL DRAIN - Good. 2. NO MORE ABILITY DRAIN - Good. 3. NO MORE SAVE-OR-DIE - Good. 4. NO MORE ETHICAL ALIGNMENTS - Bad. 5. SNEAK ATTACK ON ANYTHING - Good. 6. FASTER GAME MECHANICS - Good. 7. FASTER (N)PC CREATION - Good. 8. NO MORE EXCESSIVE AMOUNTS OF MAGIC...
  10. outsider

    DMG news from Rich Baker blog

    The "small village in need of a hero" is actually a really good way to start. Certainly superior to the "dark and mysterious stranger in the bar" at least. It's reusable. It offers services that adventurers are going to need. It offers a good variety of npcs for the players to rp with. The...
  11. outsider

    Holiday Present - The Elf PHB entry

    I haven't really seen anything that indicates that rangers aren't in the PHB. The elf description is one of many things that cements my belief that rangers will be there.
  12. outsider

    Holiday Present - The Elf PHB entry

    These elves are pretty awesome. I've always been a fan of the nature focused/ranger style elves(not so big on the wizardly type ones). This collection of abilities is great for a ranger or a rogue. Dex, accuracy, speed(seems probable that they have a higher than normal base speed), and...
  13. outsider

    D&D 3.x 3e beginnings (why first impressions are not always the right ones)

    I think alot of those failed assumptions are related to the fact that most people associate having alot of powers with being powerful. Having alot of powers -CAN- lead to power, but you have to compare those options to what other characters are capable of doing. I suspect we'll see alot of...
  14. outsider

    D&D 4E What incorrect 4E conclusions will people jump at?

    15) They are clearly trying to force us to use miniatures.
  15. outsider

    Combat vs. Role-playing

    Lord Zardoz's post is pretty brilliant. It's something I've been wanting to put into words myself for a while now, and he did it better than anything I came up with. Rules exist to balance control over the story between the DM and the players. The ogre example is a great example of why this...
  16. outsider

    WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)

    I'd be curious to see the mathematical model you would use to model "fun".
  17. outsider

    Combat vs. Role-playing

    1.) They aren't mutally exclusive. At all. Dungeons and Dragons is a game focused on going into dungeons and fighting the dragons within. That clearly involves alot of combat. The roleplaying should be intertwined with that playstyle. It should focus on why exactly you are going into that...
  18. outsider

    D&D 4E D&D 4e Feat Name Generator

    Exploding cat presence ftw.
  19. outsider

    D&D 4E Should hit points continue to be generated randomly in 4e?

    Associating "cookie cutter" with non random character generation doesn't make much sense in modern D&D. I can see it making sense in the older editions, as attributes were basically the only mechanical difference between one dwarven fighter and the next dwarven fighter, and which attributes...
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