Hussar
Legend
Mallus said:I'm talking about really turning the rules "off" in specific situations. Like when a player needs to make a DC 25 Diplomacy check in order to accomplish a task and the DM just declares success based on what the player actually said. That kind of thing.
See, me, I loathe that sort of thing. Hate it with a passion. Because, so often, it leads to people dump statting Charisma, and then playing whatever character they want to play anyway.
Just because you, the player, can come up with that great argument that convinces the dragon to let you go, doesn't mean that you character actually can. In the same way that I'm fairly sure that you cannot swing a sword as well as your 15th level barbarian can. (Maybe you can, but, work with me here.
Note, that this is all my personal opinion. I'm not saying it's wrong for you. I am saying that I would not want the rules to support the idea that the rules should be chucked just because it somehow fits the story. I don't buy the idea of story first. The dice direct the action, you determine the script.