Search results

  1. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Hunter Ranger + Ensnaring Strike seems fairly comparable through 10th level. I’d have to do a deep dive, but I anticipate it’s very balanced.
  2. FrogReaver

    D&D 5E (2024) Chance for a warlord?

    Ummm, Clerics can take Heavy Armor at level 1. I think you are thinking of one of the playtest documents.
  3. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I like Sleet Storm. It would be okay for this but probably not as good as Web. There's always Fire Wall but not really a control option. I think Slow with the ability to push back enemies deserves mention, though it's not a zone.
  4. FrogReaver

    D&D 5E (2024) Chance for a warlord?

    Posts like these kind of make me hope they never make a 5e Warlord.
  5. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    That’s an absolutely huge leap. Accepting your illogical leap isn’t required. Animated illusions cannot dodge arrows by RAW. Okay. The RAW is that physical interaction reveals it to be an illusion. RAW isn’t verisimilitude. Or a carefully considered necessity. Okay.
  6. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    Technically RAW would still stop those illusions on an attack as the arrow passing through them would be physical interaction and would show them to be illusions :) Yes, I think it's dumb too, but such is RAW sometimes. Then again, RAW keeps you from getting 4th level spell effects with 1st...
  7. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Maybe. Advantage there helps. To put things in perspective, scorching ray + hex with advantage would need to make about 71 attacks to match the 700ish damage of the battlemaster and sorlock. A level 11 sorc dumping every possible slot into scorching ray gets to make 61 attacks. He can make...
  8. FrogReaver

    D&D 5E (2024) Chance for a warlord?

    I think there's some interesting space in martial support options. Though I don't know that any of it is currently unexplored. The only issue is that it's spread a bit too thin over all the martial classes/subclasses. We have fear, disarming, forced movement, advantage, disadvantage, allied...
  9. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I'll finish running the numbers later but I no longer think the sorlock is actually going to consistenly stay ahead of the battlemaster till level 17+ and even then level 20 might have the battlemaster catching up. The Sorlock does have a better allotment of control effects, so he probably...
  10. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Now let's do the sorc 13/warlock 2 Sorlock Section in red will be updated later. To match the control of the Level 15 Battlemaster (5 d10 dice, GWM, Crossbow Expertise, Heavy Crossbow, Max Dex) you need to use . That also takes up 3 of your 18 actions, you still potentially have 18 bonus...
  11. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Now let's do the sorc 9/warlock 2 To match the control of the Level 11 Battlemaster (5 d10 dice, GWM, Crossbow Expertise, Heavy Crossbow, Max Dex) you need to use 2x level 3 slots targeting 3 enemies and 1x level 2 slot targeting 2. That also takes up 3 of your 18 actions, you still potentially...
  12. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Okay. I don't think it's as good of control at that point. Though if you are willing to use some sorcery points for quicken to help ensure enemies get pushed back into the web if escaped (or maybe other nearby ones that weren't in web initially) as you suggest below. I agree doing that would...
  13. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I think it just takes people explaining how archers are good. And that’s by focusing the comparisons on the mix of damage and control they can do.
  14. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Might want to recount your slots after taking off 2 level 3 and a level 2 slot to match the battle masters use of menacing 5x per short rest. You don’t have the spare slots you think you do. So no extra beams that I didn’t already account for. No slots for fireball either. In any event, I’m...
  15. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Yea it’s similar. The one thing I find with casters is that when they are doing ‘good’ damage they aren’t doing any control. Their damage typically requires a concentration spell and their control typically does as well. That’s one thing I dislike about soulknife as well. Lack of magic...
  16. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Now let's do the sorc 5/warlock 2 To match the control of the Level 7 Battlemaster (5 dice instead of 4 now) you need to use 2x level 3 slots targeting 3 enemies and 1x level 2 slot targeting 2. That also takes up 3 of your 18 actions, you still potentially have 18 bonus actions (you won't use...
  17. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Now let's do the sorc 4/warlock 2 To match the control of the Level 4 Battlemaster you need to use 3x webs. That also takes up 3 of your 18 actions, you still potentially have 18 bonus actions (you won't use all them at this level). Your strategy was to use your control spells and then dump...
  18. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Now let's do the sorc 3/warlock 2 To match the control of the Level 4 Battlemaster you need to use 2x webs and 2x tashas (or you could convert points to another slot, but that's mostly going to be a wash). That also takes up 4 of your 18 actions, you still potentially have 18 bonus actions...
  19. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Let's start with the sorc 2/warlock 2 To match the control of the Level 4 Battlemaster you need to use right at 2x tasha's laughter or similar per short rest (for our purposes i'm assuming there's 2 encounters per short rest, so 6 encounters total). That essentially means 1x tasha's laughter...
  20. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Agreed No idea how you are getting this Or this Each enemy targeted by a spell that can prevent them from acting that provides a repeated save/attempt to end the condition is worth about 2 uses of frighten. The math on this is below. Each use of frighten has a 60% chance to cause an enemy...
Top