FrogReaver
The most respectful and polite poster ever
Now let's do the sorc 9/warlock 2
To match the control of the Level 11 Battlemaster (5 d10 dice, GWM, Crossbow Expertise, Heavy Crossbow, Max Dex) you need to use 2x level 3 slots targeting 3 enemies and 1x level 2 slot targeting 2. That also takes up 3 of your 18 actions, you still potentially have 18 bonus actions (you won't use all them at this level).
Damage per beam = 6.575
Damage per EB = 19.725
Damage with hex per EB = 8.85
Damage with hex per EB reroll = 26.55
Sorcery Points
9 Sorcerer level
4 Restoration
4 level 1 slots
9 level 3 slots
12 level 4 slots
5 level 5 slot
Total = 43
*note level 2 slots were used on web.
Pact slots are what is powering the 3 hex's.
As discussed previously 3x Web's will equal 5 battlemaster manuevers in control effect provided you quicken EB to push enemies back into it or additional enemies into it. Honestly, it could realistically be more.
non hex eb 6 rounds at 19.725 = 118.35
Hex EB 9 rounds at 26.55 = 238.95
Hex eb beam rerolls 10 at 8.85 = 88.5
non hex eb beam rerolls 7 at 6.575 = 46.025
quicken hex EB's 4 at 26.55 = 106.2
quicken non hex EB's 9 at 19.725 = 177.525
*I'm probably slightly overestimating your attack rerolls.
*Note I didn't maximize quickened hex uses anymore because hex will likely require more than the single bonus action to cast, leaving just 2 bonus actions free 2 move hex with over 3 encounters with 2 remaining rounds each.
In this 6 encounter, 18 round day the Sorlock won't really improve much on damage till the final eb beam and foresight as he's already maxed out rerolls and available bonus actions on hex/quicken. Being able to pick up empower at sorcerer 10 and get even more sorcery points as you continue to level may also help more than it seems with damage.
Total Sorlock Damage = 775.55
Now the battlemaster (added GWM) fighter will do
Attack Action 18 at 31.3 x3 = 563
Action Surge 3 at 18.05 = 93.8
+67.5 damage with superiority dice = 82.5
Battlemaster Total Damage = 739.2
At level 15 the Battlemaster can use a resource free maneuver once per turn. This more than doubles his control potential at this point. It also adds alot of damage for him. He also got an additional small damage bonus at level 13 due to advantage after misses (very small DPR boost, but coupled with the level 15 feature, it's significant. The Sorlock probably gets overtaken at this point, but will jump back in the lead at level 17.
To match the control of the Level 11 Battlemaster (5 d10 dice, GWM, Crossbow Expertise, Heavy Crossbow, Max Dex) you need to use 2x level 3 slots targeting 3 enemies and 1x level 2 slot targeting 2. That also takes up 3 of your 18 actions, you still potentially have 18 bonus actions (you won't use all them at this level).
Damage per beam = 6.575
Damage per EB = 19.725
Damage with hex per EB = 8.85
Damage with hex per EB reroll = 26.55
Sorcery Points
9 Sorcerer level
4 Restoration
4 level 1 slots
9 level 3 slots
12 level 4 slots
5 level 5 slot
Total = 43
*note level 2 slots were used on web.
Pact slots are what is powering the 3 hex's.
As discussed previously 3x Web's will equal 5 battlemaster manuevers in control effect provided you quicken EB to push enemies back into it or additional enemies into it. Honestly, it could realistically be more.
non hex eb 6 rounds at 19.725 = 118.35
Hex EB 9 rounds at 26.55 = 238.95
Hex eb beam rerolls 10 at 8.85 = 88.5
non hex eb beam rerolls 7 at 6.575 = 46.025
quicken hex EB's 4 at 26.55 = 106.2
quicken non hex EB's 9 at 19.725 = 177.525
*I'm probably slightly overestimating your attack rerolls.
*Note I didn't maximize quickened hex uses anymore because hex will likely require more than the single bonus action to cast, leaving just 2 bonus actions free 2 move hex with over 3 encounters with 2 remaining rounds each.
In this 6 encounter, 18 round day the Sorlock won't really improve much on damage till the final eb beam and foresight as he's already maxed out rerolls and available bonus actions on hex/quicken. Being able to pick up empower at sorcerer 10 and get even more sorcery points as you continue to level may also help more than it seems with damage.
Total Sorlock Damage = 775.55
Now the battlemaster (added GWM) fighter will do
Attack Action 18 at 31.3 x3 = 563
Action Surge 3 at 18.05 = 93.8
+67.5 damage with superiority dice = 82.5
Battlemaster Total Damage = 739.2
At level 15 the Battlemaster can use a resource free maneuver once per turn. This more than doubles his control potential at this point. It also adds alot of damage for him. He also got an additional small damage bonus at level 13 due to advantage after misses (very small DPR boost, but coupled with the level 15 feature, it's significant. The Sorlock probably gets overtaken at this point, but will jump back in the lead at level 17.
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