FrogReaver
The most respectful and polite poster ever
Now let's do the sorc 5/warlock 2
To match the control of the Level 7 Battlemaster (5 dice instead of 4 now) you need to use 2x level 3 slots targeting 3 enemies and 1x level 2 slot targeting 2. That also takes up 3 of your 18 actions, you still potentially have 18 bonus actions (you won't use all them at this level).
Your strategy was to use your control spells and then dump all your resources into seeking/quicken for more EB's.
Damage per beam = 6
Damage per EB = 12
Damage with hex per EB = 16.5
Damage with hex per EB reroll = 8.25
Sorcery Points with 4 level 1 sorcerer spells, 5 sorcery points and 2 from recovery, 2 level 2 spells = 15
Since level 2+ control spells are targeting 2-3 enemies I don't assume they miss or that they end early enough to bother with hex.
That leaves 3 encounters of 3 rounds for hex so 9 total rounds. You only miss an average of 7.2 times with the 9 hex rounds so you will use 8 of your 15 sorcery points on non hex quicken EB. The remaining 7 go to hex eb rerolls with seeking.
Hex EB rounds 9 at 16.5 = 148.5
Hex attack rerolls 7 at 8.25 = 57.8
Quicken non hex EB's 4 at 12 = 48
Non hex EB's 6 at 12 = 72
Total Sorlock Damage = 326.3
Now the battlemaster (added GWM) fighter will do
Attack Action 18 at 18.05 = 324.9
Action Surge 3 at 18.05 = 54.2
+67.5 damage with superiority dice = 67.5
Battlemaster Total Damage = 446.6
To match the control of the Level 7 Battlemaster (5 dice instead of 4 now) you need to use 2x level 3 slots targeting 3 enemies and 1x level 2 slot targeting 2. That also takes up 3 of your 18 actions, you still potentially have 18 bonus actions (you won't use all them at this level).
Your strategy was to use your control spells and then dump all your resources into seeking/quicken for more EB's.
Damage per beam = 6
Damage per EB = 12
Damage with hex per EB = 16.5
Damage with hex per EB reroll = 8.25
Sorcery Points with 4 level 1 sorcerer spells, 5 sorcery points and 2 from recovery, 2 level 2 spells = 15
Since level 2+ control spells are targeting 2-3 enemies I don't assume they miss or that they end early enough to bother with hex.
That leaves 3 encounters of 3 rounds for hex so 9 total rounds. You only miss an average of 7.2 times with the 9 hex rounds so you will use 8 of your 15 sorcery points on non hex quicken EB. The remaining 7 go to hex eb rerolls with seeking.
Hex EB rounds 9 at 16.5 = 148.5
Hex attack rerolls 7 at 8.25 = 57.8
Quicken non hex EB's 4 at 12 = 48
Non hex EB's 6 at 12 = 72
Total Sorlock Damage = 326.3
Now the battlemaster (added GWM) fighter will do
Attack Action 18 at 18.05 = 324.9
Action Surge 3 at 18.05 = 54.2
+67.5 damage with superiority dice = 67.5
Battlemaster Total Damage = 446.6
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