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    Cheating, Action Points, and Second Wind

    And what I am saying you can just "Say Yes" in any game, and you don't need some kooky indie system to do so, though those are often fun as well.
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    Cheating, Action Points, and Second Wind

    Well, let's look at an example. The players are fighting an Orc army. By this point the only Orcs who can challenge them are the exceptional ones; the generals, the champions, the Orcish assassins, whatever. Your random grunt on guard duty has a statistically insignificant chance of victory...
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    Cheating, Action Points, and Second Wind

    Of course that is horsepucky. And no, rule 0 does not say that! At all! This cultural attitude is so frustrating when I encounter it. Fiat=/=GM abuse. It's only abusive when employed abusively. Let me give you another example. Wild Talents game, I have a psychic overloaded with Telepathy hard...
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    Cheating, Action Points, and Second Wind

    See, I'll never be able to understand this philosophy. I find games that give me leeway on things very liberating. I like the "GM's Choice" part of a table. In fact, I like it so much, I'd rather have a list of some examples to get me going and no table in the first place. Not only have I found...
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    Cheating, Action Points, and Second Wind

    Nah, the rules not only allow for, but expect, nay, demand some good ol' human discretion.
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    Cheating, Action Points, and Second Wind

    The thing is, deciding the stakes and consequences of a die roll is the GM's job anyway. You can always rule some different calamity occurs as a result of a fumble, particularly once you take into account the idea that there are other things PCs can lose besides their lives.
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    Cheating, Action Points, and Second Wind

    Eh, I stick to the RAW for the most part anyway, but I'm not bothered by selectively applying them, introducing exceptions and such. Comprehensive as they are, the stuff that happens in games often has no clear answer in the rules. And for the sake of time, I'll skip over stuff that would...
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    Cheating, Action Points, and Second Wind

    Not at all. I feel sorry if that is your experience, but it is by no means a guarantee.
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    Cheating, Action Points, and Second Wind

    He can totally do it alone. In fact, it is a necessity of his duties. Now, misused, this power can lead to abuse- but if you can't trust your GM, why play with him?
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    Cheating, Action Points, and Second Wind

    Then the CR system is bunk, and should be ignored.
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    Cheating, Action Points, and Second Wind

    Look, dude, I like the Forge as much as the next guy, but you have to remember the Narrative/Simulation/Gamist tracks are meant to be continuums, not mutually exclusive paradigms. Most games will have a mixture of them except the absolutely razor-focused indie games. D&D is not exclusively...
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    Cheating, Action Points, and Second Wind

    But D&D is a fundamentally different kind of game than Monopoly. So are all RPGs. Man, the original D&D would have eaten you alive. There were barely rules for anything back then. GMs were making stuff up left and right! House ruling wasn't just something you could do, it was something you...
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    Cheating, Action Points, and Second Wind

    If all it takes to change the style of the game one way or the other is to mod the XP rules, then surely D&D can't be that far off? Also, continuum.
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    Cheating, Action Points, and Second Wind

    Because I'm not convinced that's all D&D can do, or the only way to do D&D "properly." It's also not all that much work to modify to taste. It's not that big of a gap.
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    Cheating, Action Points, and Second Wind

    This is close to how I feel about it. I don't like rewarding particular bits inside the game, because I feel that any given game session, no matter what actually happens, should be rewarding to all involved. If we spend a whole session in a complex political negotiation, I don't see why there...
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    Cheating, Action Points, and Second Wind

    Man, I am bored just thinking about that kind of game. I'm glad you had fun, more power to you, whatever floats your boat, etc, but damn, that sounds exceedingly dull. But if you want to play that kind of game, why not just load up a CRPG or a MMORPG?
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    Cheating, Action Points, and Second Wind

    Nah, if you keep them on antibiotics they won't get any infections from the chains. The trouble is keeping their muscles from atrophying as prisoners. If you let them out for exercise, they try to escape!
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    Cheating, Action Points, and Second Wind

    Well, I did get a lot of back talk, but when I cut out the player's tongues the problem was solved...
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    Cheating, Action Points, and Second Wind

    Hell, are you kidding? I'm pretty sure my players would walk if I never surprised them. And, quite frankly, if I had a player who revolted if he decided my world didn't have enough magic items or something like that, I'd let them walk. No chart can tell me what to do. And if the only group I...
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