Professor Phobos
First Post
buzz said:I.e., I'm talking about, during play, when it's obviously a situation where a rule should apply, or where there are no rules, or a rule is being used inconsistently and the GM is deliberately manipulating things to get the outcome they want, regardless of what the text says. "Rule 0"/"Golden Rule" says that this is good GM'ing, because the GM is doing what is "good for the story". I'm saying that this is horsepucky.
Of course that is horsepucky. And no, rule 0 does not say that! At all!
This cultural attitude is so frustrating when I encounter it. Fiat=/=GM abuse. It's only abusive when employed abusively.
Let me give you another example. Wild Talents game, I have a psychic overloaded with Telepathy hard dice. He's picked up the psychic results of an ongoing magical assault. Now, normally psychic powers don't really interact with magic very well, but the player asked about tracking back the source of the magical attack. I figured it was outside the bounds of Telepathy if adhered to strictly, but thought it would be a good way for them to discover the source of the ritual. So I said he could do it, but with his hard dice downgraded to regular dice and therefore requiring a roll.
This particular situation is not covered by the rules. My adjudication of it actually contradicts the rules if one considers them rigid, though not so if one considers the Telepathy power description to have a 9th Amendment. And yet I don't consider it abusive at all.
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