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    Power Armor and Mecha Tech Levels

    Okay but the point of the tech levels is to break down general science fiction eras so that I can convert vehicles and technologies from many settings. Many different settings skip a lot of these steps in various ways but not all of them do. Others have most of something in a tech level with a...
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    Power Armor and Mecha Tech Levels

    Actually I realized where the confusion came in about the tech levels. I only showed you a certain part of the whole list. Low Tech TL 1: Stone Age You can use sticks and stones to break people's bones. A lack of harder farming implements limits stone age cultures to hunter gather...
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    Power Armor and Mecha Tech Levels

    Maybe I would get a better idea if you told me what you don't agree with on the tech levels. The reason that I have it set up this way so far is to include as many scifi settings as I could. I'm not worried about it being perfect but any ideas would be great. A few things to consider though, I...
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    Power Armor and Mecha Tech Levels

    I haven't watched Gundam but I agree on the other two.
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    Power Armor and Mecha Tech Levels

    okay I decided that most of the power armor and Heavy gear mechs would be Fusion age. Battletech would be Fusion age as well but I don't think I'm going to do a complete translation on that. Bubblegum Crisis Hardsuits would be TL 9. Macross and the comic book version of Ironman (with forcefields...
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    What's your favorite spellcasting system?

    well I tried to have some of the versatility of the oWoD Mage system while also having more specific feats. The skill is broken down into trained, focused, and mastery. Each section gives you greater and greater control over the topic of the power. There is a lot of feats in each one that allow...
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    Power Armor and Mecha Tech Levels

    Full AIs occur at TL 8 Fusion Age So except for the Jumpdrive it would be Fusion Age then. I decided to base my Tech Levels on developments of gravitic technology instead of on FTL tech because once you take the FTL systems out of the equation the Tech Levels fell into place smoothly. Besides...
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    What's your favorite spellcasting system?

    The PPE system was better then vancian magic but I didn't like it either. In any system with magic points you end up either hording your points and never letting loose or making decisions based more on what you have points for then any kind of logical strategy in the game. If you have too many...
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    What's your favorite spellcasting system?

    it's in the top right of the main page called Player's Guide I'm working on a better copy currently but those rules work well
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    Power Armor and Mecha Tech Levels

    These are the tech levels from my system that I think would apply to Mecha and Power Armor. I can't remember if Battletech and Heavy Gear had gravitic tech. Some anime seem to put power armor in the Cyber age but I think that they would mostly go into Fusion Age because of the higher tech...
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    What's your favorite spellcasting system?

    I created my own magic system because I hated to at least disliked most of the magic systems out there. One of my problems with most of these systems is that they don't match hardly any magic system in any books or movies. Most systems in stories are centered around a certain power or theme and...
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    Help with post-ap cyberpunk setting

    Okay I will check that out.
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    Help with post-ap cyberpunk setting

    I'm working on a setting for Nexus D20 called Outlands. It is a post apocalyptic style cyberpunk setting. There was no actual apocalypse. Basically it is the foundations of cyberpunk taken to the extreme. Cities are walled off and under corporate control. The Haves have every luxury and...
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    Sanity rules

    This is good stuff. I'm trying to stay away from ability damage but I was just thinking of using Wits as a Sanity Attribute which would make for some interesting consequences for the damage. Maybe I could have some sort of break down mechanic based on what level your Wits were. Hmm ideas!
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    Looking for artists

    I am looking for artists for illustrations for my game. I am not sure if this is the correct forum for this. Please respond if you are interested.
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    Sanity rules

    Well after working on it all night I finally decided on this: Sanity Rules Fear and Horror There is Fear, which is a mostly rational response, and then there is Horror, which is not. Several games have fear checks based on seeing things that are frightening and out of the realm of experience...
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    New campaign help...

    What if you went the other way with it? What if the characters were not supers to start with in the literature but the same process that brings them out of the page into the real world also causes them to have new powers. So it would not only be a fish out of water story but also a discovery of...
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    Fellow player fudging rolls

    I like this!
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    Sanity rules

    Ok this is what I worked up. I think that it is on the right track. I'll work out more of it later after I sleep. Fear and Sanity Rules Characters must make a Fright Check anytime that they encounter something that is frightening and out of their realm of experience. It is a willpower...
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    Sanity rules

    Well I'm trying to get away from the random charts thing. That was one of the problems I had with CoC. It's kind of hard to deal with sanity damage in a game without it devolving into silliness. Personally I can't stand when players try and have a "crazy" character. It just ends up being an...
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