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    Need help checking scaling of wound levels

    Are you familiar with wound point systems? I'm just trying to figure out how much to explain.
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    Can't add link in signature

    Oh. I guess my old one was from before that. Okay that's cool.
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    Can't add link in signature

    I changed my website and now I can't seem to add the link in my signature as a link. I have the address listed but I can't figure out how to actually link it anymore. Any ideas?
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    Need help checking scaling of wound levels

    Inertial-rotation-balance? Okay characters and vehicles have a wound point chart based on their scale. So if a weapon does 5 points of damage then when you check on the human chart (size 5 standard scale) then you see that is a light wound. That character will take a damage mark of -1 to all...
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    Need help checking scaling of wound levels

    Sorry I forgot to respond to your question. DR is a multiple of the light wound level. The muliplier depends on what the object is and possibly the tech level. For instance, at low tech it is often half for wooden ships. Modern military vehicles are x2 or 3. Advanced technology goes up to x15 or...
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    Need help checking scaling of wound levels

    Okay it appears that one small mistake in a spreadsheet spreads EVERYWHERE!!!! Here it is fixed (I think!). Crap! Now I can't paste a table in here. I posted it as an attachment.
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    Need help checking scaling of wound levels

    I designed the system based on 20 as the value for a human (standard medium creature - size 5) so I had to keep the lower scale the same. The progression increases after that because creatures get much larger based on x4 for each level. Start with the standard scale and go up to see the increase...
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    Need help checking scaling of wound levels

    I know that these kinds of things are subjective but I need some feedback anyway. I am working on my Nexus D20 system and I am reworking the scale system to fix a problem at the top. I want to make sure that these numbers seem right at the lower end as well. The way that the scale system works...
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    TNT scale

    Some sort of chart that I can relate to damage/explosive power or something similar so that I can relate my scale chart to it. For instance a grenade having this much tnt equivalent explosives or this many joules, a missile with this many joules, etc. I've got the upper end of the scale with...
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    TNT scale

    Okay so what about a chart in joules?
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    TNT scale

    I just came up with an idea. I have a large scale system that goes from mice all the way up to gas giants. I decided to use the various levels of TNT to make sure that the scale system progresses correctly and I can use it for a real world reference. Basically I am looking for a table that has...
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    Need help with Nukes and Mass Drivers

    nice! Thank you!
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    Need help with Nukes and Mass Drivers

    I am working on planetary scale combat for very high tech levels for my Nexus D20 system. I need to work out some details. I am working on nukes and trying to figure out the rules for those as well as mass drivers. Does anyone know of existing rules in a game for this? I need something that can...
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    Need help with a vehicle system

    nomotog Thanks! That's a good point!
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    Need help with a vehicle system

    I am working on a vehicle creation system for my game - Nexus D20 and I am a little stuck. I can't figure out what to charge for weapns in my game. This is what I have so far so you can have a reference pont. Any thoughts or feedback? Stellar Tech Vehicle Gear Vehicles are a large...
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    Vehicle Handling Rules - need military help

    I am working on vehicle handling rules for my Nexus D20 game system. I am using them partially as a way to keep the manuever ratings and skill ratings balanced out. I want them to reflect the difficulty to operating that kind of vehicle, the ones with lots of controls that need to be dealt with...
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    Need help with a concept

    The alternate system would be that you would take the Damage - DR and divide that by the light wound threshold for the target (5 for humans) to see how many wounds they take. Then if the penetration was higher than the hardness of the target's armor then the damage would stage up instead of...
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    Need help with a concept

    Well last night I came up with a compromise. I changed Hardness to System and I only have it for Capitol Ships now. But it response to your question this is an example of my standard combat that I had written up for my core book: Low Tech Combat Examples Low Skill Combat Some farmers...
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    Need help with Manueverability

    Haha, that's a funny image!
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    Prefix Problems

    I can't find a prefix for my posts about the game system I created any more. Can you add some generic prefixes back?
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