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  1. Hawk Diesel

    D&D 5E (2014) Cleric 8th level options

    I have adjusted my clerics to gain one or two domain cantrips at 1st level. Given the limited number of cleric cantrips compared to other spellcasting classes, it seems like a no brainer.
  2. Hawk Diesel

    D&D 5E (2014) Aberrant Mind Psionic Spell Help (for CoS campaign)

    This is really great and important advice. I have a character I'm playing now that suffers from this very issue. It gets frustrating.
  3. Hawk Diesel

    D&D 5E (2014) Aberrant Mind Psionic Spell Help (for CoS campaign)

    As someone DM'ing CoS right now, I would say this is a great ability to have. Without giving too much away, there are plenty of potential interactions where an entire town may riot against the players, grabbing their pitchforks and whatnot. This is especially true if your party consists on...
  4. Hawk Diesel

    D&D 5E (2014) Ballista War Wagon

    Yea, the infernal war machines are another good place to get inspiration. Good call @dave2008
  5. Hawk Diesel

    D&D 5E (2014) Ballista War Wagon

    Sounds like they want a mobile stronghold. That might be a good place to start. Think of it like that rather than a cart. Matt Colville has some really good rules guiding the creation and maintenance of a stronghold in Strongholds and Followers.
  6. Hawk Diesel

    D&D 5E (2014) Player wanting to become vampire/half-vampire??

    Sorry, I thought it was your son that wanted to be the vampire. It definitely sounds like he maybe just wants to be edgy. I remember when I first started playing and all I wanted to do was play an evil necromancer. :p (Honestly, still kinda do, lol) Don't know if you're read I, Strahd, but...
  7. Hawk Diesel

    D&D 5E (2014) Player wanting to become vampire/half-vampire??

    What kind of game are you running? Is the tone a bit more serious, do you guys stick to the rules, or is the game a bit more goofy and loose with how things are handled? The Dhampir from WotC (I think it was in Wild Beyond the Witchlight?) could work. But if the game is a little more serious or...
  8. Hawk Diesel

    D&D 5E (2014) Paladin's Steed: Unicorn help

    Here are a couple of the way I might handle this: 1) Find a creature of the appropriate CR that is "close" in theme to a unicorn, and just reskin it as a unicorn. Just because it has the statblock of a warhorse doesn't mean you can imagine it as a unicorn. Maybe even replace it's hoof attacks...
  9. Hawk Diesel

    D&D General Why are there Good Monsters in the Monster Manual?

    Well, one reason I can think of to include "good" monsters is because only the DM should be able to decide what a "good" monster is. Also, I'm glad that WOTC gives me the power decide what and how I use these things, rather than prescribing what is "appropriate" by only including "evil"...
  10. Hawk Diesel

    D&D 5E (2014) Cross posting between enworld and reddit?

    Yea, I've certainly perused reddit for answers related to D&D inquiries, and I even posted once or twice on Matt Colville's reddit page. But the only discussions I really engage in are on this forum.
  11. Hawk Diesel

    D&D 5E (2014) Setting spell level for homebrew spell - advice please!

    Your recommendations seem more inline with a spell from 3e/3.5 than 5e. Duration of x/level, the dazzled condition, variable effect durations (i.e. 1d4 rounds), and facing rules are not used in the current edition. I do agree that Illusion may be more appropriate than Evocation as the school of...
  12. Hawk Diesel

    D&D 5E (2014) Setting spell level for homebrew spell - advice please!

    So I am a big proponent of the idea that if a spell can be reskinned to achieve a similar effect of an existing spell, then that may be the best route to go. What if you just used Blur and reskinned it as the caster's face (or whole body) as shining so brightly that it makes them more difficult...
  13. Hawk Diesel

    D&D 5E (2014) Clockmaker - Homebrew Artificer Specialty (need input)

    Eh. It seems like @Laurefindel wants a Green Arrow or Hawkeye type character. I'm not sure that can be easily replicated by the battlesmith. Maybe look at the Arcane Archer for inspiration?
  14. Hawk Diesel

    D&D 5E (2014) Clockmaker - Homebrew Artificer Specialty (need input)

    There's nothing wrong with a focused subclass. To me, that's like saying an evocation wizard should have some protective abilities because blowing things up real good is too narrow. But that's the whole reason a person wants to become an evoker! Make the subclass you want to make.
  15. Hawk Diesel

    D&D 5E (2014) Clockmaker - Homebrew Artificer Specialty (need input)

    Unlike @DND_Reborn I really love the Artificer class. However, I guess I'm having trouble understanding the concept. When I think of an artificer specializing in clockwork, I first think of clockwork automatons. Alternatively, I may consider automation or time. So I get the 3rd level ability and...
  16. Hawk Diesel

    D&D 5E (2014) Advantage, Criticals, and Fumbles

    I believe in designing encounters around the story as well. And I am also a proponent of the idea that just because the PCs encounter something doesn't mean they can kill it or beat it. But just from a design perspective, using standard array a PC at level 1 is going to have a +2 or +3 in their...
  17. Hawk Diesel

    D&D 5E (2014) Advantage, Criticals, and Fumbles

    Regarding Advantage and Disadvantage, in the games I run and play this mechanic is typically not over or under used. I think we have found the sweet spot, but this is likely due to our group's particular play style. Additionally, we don't allow flanking to provide advantage, which really helps...
  18. Hawk Diesel

    D&D 5E (2014) (Deleted)

    That's actually a really good way to think of the question. Based on that, I think if a player unfamiliar with my house rules came to my game table to play, they could jump in with the most complex house rules being in regards to vitality points rather than using death saves, changes to...
  19. Hawk Diesel

    D&D 5E (2014) (Deleted)

    Way over 100 pages. I've adjusted or completely rewritten the mechanics for every class, race, spell, and feat as well as. completely original creations. I also have tons of my own rules regarding character creation, vitality points, new types of actions, ect.
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