Search results

  1. W

    D&D General Beholders and anti magic

    But DMMike whereas animated object creatures like flying swords have this trait: Antimagic Susceptibility: The sword is Incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or...
  2. W

    D&D General Beholders and anti magic

    So So can you damage a golem with a magic weapon while in an anti magic field? seems not raw
  3. W

    D&D General Beholders and anti magic

    I’m building the lair of a beholder who is meant to be smart connected and powerful. I see that animated object monsters like flying swords have anti magic susceptibility but golems don’t. Does this mean that such a creature works as normal in an antimagic cone? So the beholder could say...
  4. W

    Worlds of Design: The Lost Art of Running Away

    Crucial that the GM keeps running away as an option that isn’t a serious failure. Like the party is trapped in a dungeon (So running is literally not an option), or the bad guy is about to commit some horrendous act unless they stop it (So if they run their village or whatever will be wiped...
  5. W

    Level Up (A5E) Do you want more monster complexity?

    As mentioned above additions in the style of DMs options: Monster Talents at DMs Guild is very useful and the way to go imo.
  6. W

    D&D General Did D&D Die with TSR?

    So have you played 5e? edit: sorry a longer response. I ask because 5e has scaled back on a lot of your list of 3e differences. But in answer. No it didn’t. I started a D&D (mostly 1e) campaign in about 1993 which ran until 2008 and changed over to 3 then 3.5 during the early 2000’s it was...
  7. W

    D&D 5E (2014) Anyone else just want a straight up Monster Manual II?

    A hard yes. I’ve got PDFs of monster manual expanded 1 & 2. They are great. They tend to expand on the monsters already provided leaving plenty of room for more straight up monster manuals with new (or adapted from previous editions) monsters. I vastly prefer the 1e - 4e way of delivering...
  8. W

    Worlds of Design: Is Combat Now Passe?

    I haven’t read all the responses but the first thing that sprung to mind when reading the op was that I thought old style games were all about avoiding combat and being cunning about getting treasure because gold=Xp whereas subsequent CR of creature =xp made them all about combat. Now old style...
  9. W

    D&D General How long do you like your campaigns?

    I think about 5 years. I’ve run a couple of 15 year games which were the open ended campaigns but the story element of those games was often weak. I’ve run multiple single theme (paizo adventure path style) games which lasted about 2 years but you ended up with a character who was 15th+ level...
  10. W

    D&D 5E (2014) Large Giants

    I make hill, stone, fire and frost giants large but keep the same stats. I tend to go off 1e standards for most lore.
  11. W

    D&D General At what level(s) do you start your D&D campaigns?

    Level 2 but with 0xp so you need to earn 900 to get to level 3
  12. W

    D&D 5E (2014) 5e Triple Move- Way? Or No Way?

    I agree with your raw interpretation. however I found the idea that the rogue can move that much faster than others a problem so I houseruled that you can only take the dash action 1/round so they now can choose to use their action OR their bonus action to dash but not both. Still makes them...
  13. W

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    Ok I see that. I stand corrected.
  14. W

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    Wow, that’s a thorough session 0, or a short & limited campaign. For me the mechanics is mostly about regulating the violence because it comes from a wargame (emphasis game) background. That part of the pure tactical choices and challenges is that part of the game. The roleplaying bit, is...
  15. W

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    Well I see the games I run and play in are about confrontations where violence is often a possible solution and where various levels of violence can be justifiable. Like a bunch of carrion crawlers have set up a nest near a road and are attacking travellers or a group of humanoids are trying to...
  16. W

    D&D 5E (2014) New Statblocks for D&D's Kobolds

    While I was initially looking forward to the idea of a snow and ice/borderlands/horror themed adventure the gimmicks such as the traitor mechanic and the kobold in trench coats are turning me off.
  17. W

    D&D 5E (2014) SELF-HEALING- zero HP divide?

    We use several things to avoid whack a mole 1) HP go to -10 which means a small heal doesn’t always work 2) Every failed death save adds to the chance of getting a lingering injury which means being Below 1hp means at risk; 3) Intelligent enemies get the gag and attack unconscious PCs (risking...
  18. W

    D&D 5E (2014) Cure Wounds needs help or Healing Word needs a nerf...

    Cure wounds could be Level x (1d8+stat) which would boost it when used at higher levels? I play that when cure wounds is cast at 3rd level or higher it has a range of 30’ and does double stat bonus so it’s a more substantial boost. I also play that hit point go to -10 and, like Hellditch...
  19. W

    D&D General grodog's favorite mega-dungeons

    You‘ve listed a lot of “Best” categories (“Most fun encounters etc”) and I appreciate mega dungeons can just be explore, kill, loot but which ones would you say have the Best Story or Overarching plot?
Top