werecorpse
Adventurer
Ok I see that. I stand corrected.Hardly. One sentence - "We expect you are generally aiming to be playing 'white hats' right?"
Ok I see that. I stand corrected.Hardly. One sentence - "We expect you are generally aiming to be playing 'white hats' right?"
Hardly. One sentence - "We expect you are generally aiming to be playing 'white hats' right?"
Yes, and my play expectations are very open-ended and more or less come down to anything goes. I'll argue against restrictions that aren't setting-based, other than a very few clear no-go areas e.g. sexual assault, even if those restrictions aren't going to apply to me: for example if my character idea is a goody-two-shoes knight in shining armour I'll still argue against banning evil PCs.You had your Session Zero, and talked about the play expectations, right?
I disagree. When I DM (which I do about half the time) I run the game/setting for the players to play in and, to a large extent, do what they want with. Their characters are their own to play as they please. As such, it's simply part of my job as DM to hit whatever curveballs they throw at me at such times* as they decide to throw them.If that didn't include killing shopkeepers as the way to make their living, then no, the GM is not obligated to support it.
Not at all. Here it might go more like "Now and then you might find yourselves in a position to be or become heroes...or villains, or even both at once. What you do with those occasions is up to you."Hardly. One sentence - "We expect you are generally aiming to be playing 'white hats' right?"
Not at all. Here it might go more like "Now and then you might find yourselves in a position to be or become heroes...or villains, or even both at once. What you do with those occasions is up to you."
I'm personally not that interested in running a game focused on killing and robbing shopkeepers, but I prefer to get to that end through system modifications rather than session zero admonitions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.