Micah Sweet
Level Up & OSR Enthusiast
In a D&D-styled game?Speak for yourself and people you play with. If properly structured (as carrot-and-stick processes rather than action demand processes) I've seen plenty of people willing to deal with it.
In a D&D-styled game?Speak for yourself and people you play with. If properly structured (as carrot-and-stick processes rather than action demand processes) I've seen plenty of people willing to deal with it.
This is a frequent problem in my experience. For a lot of players, it doesn't matter what they rolled on their Sense Motive check or even how well the NPC rolled for Diplomacy, Intimidate, or Deception. Their character is going to do whatever the player decides is the best choice. If I ran my NPCs like that I don't think they'd be happy at all. Sometimes I just like to throw a friendly NPC in odd places just to watch players squirm.Which is fine until and unless one takes the stance, as I do, that if those mechanics work against NPCs they have to equally work against PCs; at which point the player-side desire for social mechanics scurries back into the corner.
If a PC rolls well on diplo what do you have the NPC do? Im just curious.This is a frequent problem in my experience. For a lot of players, it doesn't matter what they rolled on their Sense Motive check or even how well the NPC rolled for Diplomacy, Intimidate, or Deception. Their character is going to do whatever the player decides is the best choice. If I ran my NPCs like that I don't think they'd be happy at all. Sometimes I just like to throw a friendly NPC in odd places just to watch players squirm.
I honestly forgot 5th edition didn't have Diplomacy as a skill. Generally speaking, so long as the PC isn't asking for something unreasonable, I'll give them what they want on a successful roll. What's reasonable? That's a good question and one of the reasons I like you so much. What's reasonable or unreasonable just depends on context and is something the DM must decide as the situation presents itself. And this is what makes social situations difficult to adjudicate using the rules. It's so easy with combat, but it's a little harder with social interactions.If a PC rolls well on diplo what do you have the NPC do? Im just curious.
Bingo.What I dont do is have NPCs get diplomancied into spilling their guts and handing over their wallets while betraying their benefactors all to the PC's content and desire. It's not mind control, but can aid in turning a situation around.
Persuasion is the 5e equivalent.I honestly forgot 5th edition didn't have Diplomacy as a skill.
5E has the Frightened and Charmed conditions. It wouldn't be much of a stretch to re-introduce Shaken, and to introduce other similar mechanical conditions which could be imposed by skills.In a D&D-styled game?
And over time, the door-kickers' influence on the game grew stronger, and balance between the styles was broken.
In a D&D-styled game?