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    1E Immersion VS Thespian Acting

    Halivar: "And if it were still 1980 that would matter. But the games have changed quite a lot in the past 25 years", Thats why the question refers to 1E immersion (and doesn't include 2E or 3E). ;) And I agree with you Halivar (acting can help with immersion when used properly with the...
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    1E Immersion VS Thespian Acting

    That works for me. ;)
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    1E Immersion VS Thespian Acting

    Thespian defined (by dictionary.com) " pertaining to tragedy or to the dramatic art in general.". So a thespian actor is probably more dramatic, over the top kind of acting (as if on stage and your voice and gestures have to carry to distant seats). Not all acting styles enphasise...
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    At what point are you no longer playing AD&D?

    Thats true. Because the rules were so difficult to interpret, and because so many people learned to DM from other DMs (who got it wrong to begin with) there was a ton of variaton back in the day. I saw some pretty far extremes. Still though, there were "core" things that all these different...
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    1E Immersion VS Thespian Acting

    Thespian acting is not my term, I found it here at ENworld some time back (and its bantard around alot on many boards). ;) And I don't suggest that ALL people who thespian act can't or don't enjoy immersion in the game, infact, I just said in the above post likely everyone experiances all 3...
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    At what point are you no longer playing AD&D?

    Delta: Well, I'd call that a "no DM" game. That works much better, thanks.
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    1E Immersion VS Thespian Acting

    I don't believe immersion and Thespian Acting (or just acting out in general) are extremes of the same continuim really. Rather I think Acting is simply a tool (one of many) that can be used (by player or DM) to either help or hinder (or have no net effect) immersion. I suppose different...
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    1E Immersion VS Thespian Acting

    I'm speaking of immersion rather then role play. The focus (or culture?) changed from edition to edition. 1E is very PC/action focused (doing whatever the hell you want to do. Wondering around and creating the story as you go). 2E immersion was this but favored getting into the DMs story (ie...
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    perception of OD&D/AD&D as random deathtraps

    In another thread someone mentioned a no-DM game (apparenlty something Ryan Dancy favors).http://www.enworld.org/showthread.php?t=206904
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    1E Immersion VS Thespian Acting

    Madman, I said that players can do both (immerse and act at the table) we do that now and then as well (and I agree with the above poster, doing this right can help with immersion). However, we don't consider that "thespian acting", its more talking in 1st person (staying most in our minds) and...
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    1E Immersion VS Thespian Acting

    I think I mostly agree with those 3 Forge definitions of immersion. Perhaps one important destinction is that with immersion all 3 of those things could occur without the player ever talking in 1st person or "acting out" at the table. While Thespian Acting requires "acting out" at the table in...
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    1E Immersion VS Thespian Acting

    I've seen these 2 words thrown around alot to explain the player experiance in D&D. What are the differences and similarities between these 2 terms? I see immersion as: 1. Using your imagination to experiance the setting presented by the DM while you move about it. 2. Experiance this setting...
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    perception of OD&D/AD&D as random deathtraps

    Now its sounding like you played like we did: We voiced our grievences during the game (in pause), if Bob disagreed we ate it (or left the game). Later on, after some discussion and reading the rules, we came to a consensus. In your case Bob changed his mind to agree with you on some stuff...
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    At what point are you no longer playing AD&D?

    I think I'm using the wrong terminology to describe what I'm talking about. I was referring to groups where the role of DM is shared equally between players (each with their own DMG in hand) who every now and then tell the main DM he's doing this or that wrong rather then focusing on their PC...
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    What makes for a good Early 1E module?

    Thanks Doug, thats a good thread and just what I was looking for. ;)
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    At what point are you no longer playing AD&D?

    I was referring to AD&D specifically (and early AD&D...PH and DMG circa 78-81 or so). ;) I'm not as familiar with OD&D.
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    At what point are you no longer playing AD&D?

    Do you think there are core rules that if not included (or drastically changed) in your AD&D game your no longer playing AD&D but rather something else? In another thread I propose co-DMing is something that would go beyond the scope of being AD&D, as would those that never role dice, but...
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    perception of OD&D/AD&D as random deathtraps

    I never said it was. What I said was that the game was designed with the idea that there would be a single DM vs. the players. The players did not worry with the game rules, rather they worried about doing stuff (walking, talking, attacking, fleeing etc.). As for immersion, I'm probably using...
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    What makes for a good Early 1E module?

    Iv'e been trying to come to grips with coming up with a good list, but am a bit stumped. So far, I'd say: 1. it has to have a good old fashioned dungeon map. and big enough to fill a page at least. 2. that at least 70% of the module should consist of exploring that dungeon (or equiv. such as a...
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    perception of OD&D/AD&D as random deathtraps

    To each their own shilsen. ;) But what I described IS BTB advise. reread the PH and DMG sections on play and DMing, it concures with what I say (or hell go ask Gary yourself in his thread). Gygax wanted the DM to be in complete control. He also wanted the players to stick to immersion...
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