I'd love to run a campaign like this! I've often thought about it but never done it.
Here are some ideas.
Check out the TV show Hustle currently running on AMC. Its my new favorite show. Its about a group of London con artists and their elaborate schemes. Other shows/movies for inspiration...
I just got a 30Gb Video iPod a couple of weeks ago. I went all over the house reclaiming long lost CDs. Who knew we had so many? Some I hadn't seen in years! I carry the thing all over the place now, but I've only used up about 5Gb on it.
As far as podcasts go, I subscribe to three: The Adult...
I've learned alot from action movies and good TV that I've used in my games.
In Media Res: Start the campaign off in the middle of a fight/chase! (Lethal Weapon)
Keep your friends close, but your enemies closer: The PCs have to join up with their arch-enemy to get the job done (Farscape)
Travel...
Just finished The Wall Mart Effect, Kage Baker's new Company novel The Children of the Company and The Davinci Code. My wife made me read that last one before we saw the movie. Thanks to Neal Stephenson's Baroque Cycle I figured out the second password on my own.
Moving on to the graphic novel...
That goes for grappling too. I love it when the Great Cleaving fighter wades in to a mass of kobolds only to have them swarm on him and drag him down to the ground
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Have the PCs go into business. They can earn one as a reward or just hire on as bodyguards. Then introduce the cutthroat competition. As in, they really want to cut your throat! Make it as mundane a business as possible, then introduce the most wild, fantastical D&D stuff imaginable...
We played 3.0 for years with "MUSCLE Men" figures from the 80s. I even glued pieces of cardboard to their feat so they would stand up. They were layed off when the D&D Minis came out. Here are just a few of the ones we used:
This last one always struck fear in the hearts of my players...
Better yet, this concept would make a great addition to any spy or sci-fi game. The bad guys hook the PC up to a machine.
PC: You expect me to talk?
Bad Guy: No, just tell me who you work for.
PC: I'll never talk!
Bad Guy: (reading the machine) You already have!
$2.30
No, wait, $2.15...
No, wait, $2.23...
No, wait, $2.12...
No, wait, $2.34...
I swear the prices change every 2 hours around here, even for the same station!
A couple of days ago I saw this clip on CNN about joke gifts. Included was a website where you could print off these handouts to put on badly-parked cars. I missed the website, and google is letting me down.
Others from that same clip include:
http://www.roadrage.com/ -- road rage cards...
This is a terrible attitude toward your players!
How do you teach new players? How do you encourage them to get better--by gleefully punishing those who take Profession (cook) and Use Rope? Do you smite un-optimized PCs until your players become min/maxers? Do you chuckle secretly at those who...
In my longest running campaign (we've been playing with the same characters since 3e came out), I have done this many times. Why penalize a player who made a poor choice in feats or skills? What if they want to take a prestige class that really fits their PC concept and the campaign plot but...
Thanks for the replies. This game sounds a little heavy for my group. We lean quite a bit towards the hack-n-slash, cinematic heroic fantasy or self-centered treasure hunter campaigns.
The last couple of days I've been seeing references to this game and how cool it is. Their website doesn't really explain much so I'm left curious.
To those who've played it: What makes it so interesting?
Half the time my wife and I cook dinner for our group (all long-time friends) before we play. The other half we go out or order pizza. The guys bring snacks and many times wine, beer or soda. Anything in my fridge is fair game: soda, homebrew, juice, whatever. The guys usually overpay or buy...