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  1. C

    The Essentials articles are atrocious.

    What? Of course the variance matters. It just... Look. Just... It seems to me that you are saying this: that statistics may make predictions, but that variance is so high and the sample size so small that these predictions are not useful in terms of people's actual experiences at the table...
  2. C

    The Essentials articles are atrocious.

    No, statistics is a perfect measurement of chance. Its just that chance includes variance around a prediction.
  3. C

    The Essentials articles are atrocious.

    Yes, but I'm more likely to reach for a race with a strength bonus, unless I know I'm only going to be playing from levels 1 to 6 or so.
  4. C

    The Essentials articles are atrocious.

    See, I don't consider that "patching." I consider expertise to be standard issue. And a +3 weapon is standard issue when your shtick is hitting and inflicting conditions or bonuses rather than high damage. It really comes down to whether you'd rather have +1 attack and damage on all of your...
  5. C

    The Essentials articles are atrocious.

    It probably means nothing. You can't just declare yourself exempt for probability and statistics. Real life doesn't work like that.
  6. C

    The Essentials articles are atrocious.

    Actually, I'm pretty convinced that the "Int Uber Alles" reputation that the Tactical Warlord has is not born out by the actual class. I'd be happy to play a tactical warlord with a 14 intelligence, especially if that 14 helped me apply points towards strength.* You can't use Commander's...
  7. C

    The Essentials articles are atrocious.

    Your dice do not follow probability??? Um, no. I know its the traditional thing to do whenever someone mentions a poll or a statistical projection or something, but it doesn't actually take a very large sample size to start making statistically significant predictions or comparisons. 30 is a...
  8. C

    The Essentials articles are atrocious.

    My problem with CharOp isn't the math or the theory. I like math, and I like theory. My problem is their issues with basic literacy. Part of literacy is the ability to recognize when a passage of text has multiple possible meanings, and the ability to recognize multiple arguments for the...
  9. C

    It's different/It's easy, therefore it's powerful

    Conventional wisdom offline, in my experience, seems to often involve counting up how many "d6 damage per level" spells a character can throw in single digit levels, and concluding that the class with the highest number is the most powerful. Obviously that's reductive and wrong. But I've often...
  10. C

    Power Play: Martial

    Hmm, you're right.
  11. C

    Power Play: Martial

    The reliable daily with the effect actually works. The effect is a bonus that lasts until the end of the encounter, so there's no advantage to be had in activating it multiple times.
  12. C

    Wizards in 4E have been 'neutered' argument...

    How much of that tactical activity was the cleric involved in? Not counting table talk. I think your example is probably unrepresentative. By this logic being in a coma could be a fun and exciting game mechanic, as long as all the players who weren't in a coma were doing something awesome.
  13. C

    When you become invisible you can make a stealth check to hide.

    You are standing on square X. You go invisible. I saw you do so. I know that you are in square X, and can even see what visible evidence there is of your presence- footprints, etc, things I'd expect to see given that I just saw you go invisible. But if you make a stealth check, maybe I lose...
  14. C

    It's different/It's easy, therefore it's powerful

    1. When something is new and broken, it *feels* more broken than something that is old and broken. This is because everyone gets used to the old broken thing, and finds ways to work around its brokenness. I think that's got a lot to do with how people react to psionics in 3e. They don't...
  15. C

    Musings on the "I Win" Button

    If there's one argument I wish I could toss into the fires of mount doom, it would be the argument that something "imaginative" is occurring when a player selects a spell from a list and uses it in the intended manner.
  16. C

    Does my paladin have any chance against monsters that grab?

    Our paladin has a magic item that lets her teleport a certain number of spaces per day, divided up as she pleases. This means one space teleports whenever she's grabbed.
  17. C

    Monte Carlo versus "The Math"

    No, no. The DPR analysis works just fine because its being compared to other DPR values. The relative relationship between two character's DPR calculations and the relative relationship between their "rounds of combat" calculations should be so similar as to be indistinguishable in casual...
  18. C

    4E Class Survivor Round 17 - The Fighter is the Sole Survivor!

    I kinda want to do a Cordorcet Method vote, but it requires everyone to list all their preferences, in order, up front, and then requires someone to spend some time in Excel to work out the winner.
  19. C

    Very disappointed in DU5: Sinister Woods

    Not to be a pest, but I'm going to ask again since it affects my buying decisions- If your intention with DU5 is to get a bunch of dressing tiles to use alongside a relatively generic wilderness poster map, will it work well? If that's the context in which you're using the set, do these...
  20. C

    Very disappointed in DU5: Sinister Woods

    But aren't they limited by their format to... what, 8x8 maximum? I assumed the purpose of the tiles was to give you dressing for a basic green backdrop grid. Is that incorrect?
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