Thasmodious
First Post
Yes indeed. The whole automatic win and I can do everyone's job problem only happened with the release of 3E. Plentiful cheap scrolls and wands, and the extreme difficulty of disrupting a spell due to turn based initiative created these problems.
Rem's right that it was possible before, but it took some deliberate manipulation of the system, rather than it being part and parcel like it was in 3e. 3e was kind of the perfect storm for that - increased spell access and the ease of "minor" item creation in potions and scrolls, wands, etc., left casters walking around with exponentially more spell availability than in older editions. A wizard was supposed to carefully choose his spells, buy more, create potions and scrolls of all his utility spells cheaply - all the controls on utility older editions had were shot. Wizards could be all things at all times.
I don't think the IWB was much of a problem in older editions and its not much of a problem in 4e. I like, in general, the way that 4e handles things, with a lot of spell powers being much more personal or limited, while more party based results come from rituals (with their own inherent controls). Yet another example of why I think 3e was the aberrant edition to the D&D line rather than 4e.