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    Half elf uses any ability

    Here's some house rules I am considering: Races Half-elf: No Group Diplomacy Half-Elves get +1 to two of the following defenses: Fort, Reflex, Will For the Half-elf Dilettante power, a Half-elf can replace a physical attack ability with any other physical ability (for instance, Str with Con)...
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    Zero-sum game

    This thread was inspired by the XP and treasure distribution threads. They are an offshoot of a larger challenge I have had with D&D since 1e. How do you give the players a sense that an individual player is "doing well" or "doing poorly" in the game over the course of many sessions. This is...
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    Adventures with an XP Budget - "Strategic" Play in D&D 4E ?

    I agree with the OP that to encourage a broader set of behavior, XP should be given at a more macro level. Just look at P1. There is an encounter where you can fight a level appropriate solo encounter, or convince it to let you pass. By the book, if you fight you get 3000xp and a bunch of...
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    Thoughts on the published Wizards adventures

    H1 was ok, but 1) suffered from the keep being too large and packed. I prefer more, smaller combat oriented encounter sites or if large not as similar as others have mentioned (kobold watchmen, kobold guards, kobold chief, undead, hobgoblin watchmen...) 2) lack of fleshed out non-combat...
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    Post your skill tests!

    giving out the right xp Both in the published and community made skill challenges, I've noticed that skill challenges often have avoiding combat as a victory but do not seem to grant xp in the same proportion. I'm not sure this enforces the right behavior. Since a combat (tougher combat) as a...
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    Post your skill tests!

    Great thread! I started similar discussion pre-4e release here: http://www.enworld.org/forum/d-d-4th-edition-rules/224935-non-trap-skill-challenge-compendium.html We started a list of the type of situations that would make good skill challenges: 1) "Catastrophe aftermath" (e.g., save...
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    [KotS] What happens when the goblins start finding bodies?

    Unless the PCs were careless (e.g., left gear behind), I'd go with the suggestion that the other goblins misread the clues and don't know if it is a party of intruders or a monster, etc. They do manage to track the activity to the caverns, however. Have the PCs overhear noises as a couple...
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    The Fundamental Flaw with the Revised DCs

    Reaper Steve, I am in your camp. I think "Easy" should refer to an easy challenge for the party not an easy activity and the DCs should be set as such. If "Easy" means succeed most of the time (80%) for the low skilled character (+0), and auto success for any trained character or character...
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    New DCs for skills

    I'm going with Easy 10, Moderate 15, and Hard 20 at 1st level for skill checks for now. Why? Because it should be an easy challenge not an easy activity. If Easy = DC 5 then an untrained weak PC with 8 Str can climb out of the pit 75% of the time? Anyone with a good stat or training can do...
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    Stealthy Combat: How Would You Run It?

    This is what I am using for now: You can make a stealth check if you already have cover or concealment (for instance at the end of a move action that ends in cover) to gain CA on a subsequent attack action, but you are never really 'hidden' (you never gain Total Concealment and enemies always...
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    Stealth - the low down UPDATED!

    That's how I read it. See my post above, with some other assumptions it actually seems to work pretty well. (not arguing raw)
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    Stealth - the low down UPDATED!

    So let me see if I get this interpretation: you can make a stealth check if you already have cover or concealment (for instance at the end of a move action that ends in cover) to gain CA on a subsequent attack action, but you are never really 'hidden' (you never gain Total Concealment and...
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    Online play - what do you use?

    I want to try out 4e with some buddies of mine online. I did some 3e 4-5 years ago using netmeeting, excel battle mats, and yahoo IM. Would have tried out DDI's offering if it was up and running, but since it isn't, I was wondering if people are using other applications for a virtual game...
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    Theory: Coming to the Table

    Well, I thought there might be some interesting nugget of rpg theory in this discussion but it seems to have devolved into a war of definitions, at best. Howandwhy, enjoy your definition of roleplaying game. I will stick to mine, and hope the (real) world doesn’t dictate something different...
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    Theory: Coming to the Table

    Maybe it's just our definitions of narration? You can collectively agree on the tenants of a world, but because of the limits on the pre-determined details of that world (not to mention the dynamic of time), the world can not dictate everything going on without some player's (usually the GM's)...
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    Theory: Coming to the Table

    The above is what I hold to as being the mark of good rpg gaming, consistency with previously agreed to norms. That doesn't rule out either DM worldbuilding within a session (players go off map), or even occassional player worldbuilding in session like some systems and GMs allow (4e D&D...
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    Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!

    Ok, I've dug into this a little more and me likely. It seems to fulfill the skill challenge spirit (allow for a meaningful skill based encounter with some sense of urgency) while fixing the largest errors of the RAW (better to aid another or not participate if you have low scores or can't think...
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    Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!

    Loved your work on the other thread. Will check back to see the full system/math! What is the expected % win rate for a typical party?
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    Multiclassing Feats & Powers

    Agreed, especially paragon multiclassing. So, I'm thinking about: Paragon Multi-classing If you have all 4 multi-class feats, you can choose the “Multi-class Paragon Path”. This has the following benefits: 1) Can swap 1at-will per PHB 2) Get a 7th level, 10th level, and 19th power of your 2nd...
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    Multi-class at paragon tier fix

    Just thought of an idea for what looks like the weak option of not choosing a paragon path but instead "multi-classing". This seems weak b/c you don't get the nice 11th x 2, and 16th paragon features. You do get more flexibility in your "paragon" powers, but that is already handicapped with...
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