Great thread!
I started similar discussion pre-4e release here:
http://www.enworld.org/forum/d-d-4th-edition-rules/224935-non-trap-skill-challenge-compendium.html
We started a list of the type of situations that would make good skill challenges:
1) "Catastrophe aftermath" (e.g., save the town) [bert1000]
2) "Broker a deal" (e.g., stop king from declaring war) [bert1000]
3) "Escape" [sembia, thasmodius]
4) "Pursuit" [quickleaf]
5) "Infiltrate" [bert1000, fitz the ruke]
6) "Fortify defenses" [invokethehojo]
7) "Repair/sabotage structure" (e.g., repair before the ship sinks, sabotage the siege engine) [frostmarrow]
8) "Gather allies" [Zetastriker]
9) "Investigation"
10) "Long distance travel"
I started similar discussion pre-4e release here:
http://www.enworld.org/forum/d-d-4th-edition-rules/224935-non-trap-skill-challenge-compendium.html
We started a list of the type of situations that would make good skill challenges:
1) "Catastrophe aftermath" (e.g., save the town) [bert1000]
2) "Broker a deal" (e.g., stop king from declaring war) [bert1000]
3) "Escape" [sembia, thasmodius]
4) "Pursuit" [quickleaf]
5) "Infiltrate" [bert1000, fitz the ruke]
6) "Fortify defenses" [invokethehojo]
7) "Repair/sabotage structure" (e.g., repair before the ship sinks, sabotage the siege engine) [frostmarrow]
8) "Gather allies" [Zetastriker]
9) "Investigation"
10) "Long distance travel"