Post your skill tests!

Great thread!

I started similar discussion pre-4e release here:

http://www.enworld.org/forum/d-d-4th-edition-rules/224935-non-trap-skill-challenge-compendium.html

We started a list of the type of situations that would make good skill challenges:

1) "Catastrophe aftermath" (e.g., save the town) [bert1000]
2) "Broker a deal" (e.g., stop king from declaring war) [bert1000]
3) "Escape" [sembia, thasmodius]
4) "Pursuit" [quickleaf]
5) "Infiltrate" [bert1000, fitz the ruke]
6) "Fortify defenses" [invokethehojo]
7) "Repair/sabotage structure" (e.g., repair before the ship sinks, sabotage the siege engine) [frostmarrow]
8) "Gather allies" [Zetastriker]
9) "Investigation"
10) "Long distance travel"
 

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giving out the right xp

Both in the published and community made skill challenges, I've noticed that skill challenges often have avoiding combat as a victory but do not seem to grant xp in the same proportion. I'm not sure this enforces the right behavior. Since a combat (tougher combat) as a penalty to failing the challenge rewards additional xp, shouldn't the skill challenge give at least as much xp as the failure result? Actually, shouldn't it give more xp than the failure combat outcome to reward this victory? I know there is some resource management component to this, but I don't think that changes anything.

How have others been thinking about this?
 

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