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  1. Wyvern

    Cryptosnark ripped me off

    Northwest Arkansas, in the vicinity of Gentry/Decatur/Siloam Springs. My grandparents have a farm out in the country, and my uncle's house is on a piece of that land. I went to college in Searcy, btw. Wyvern
  2. Wyvern

    Cryptosnark ripped me off

    Yeah, I did notice that... but I assumed, silly me, that if the offer was no longer valid, then he wouldn't take my money. That's much appreciated. It doesn't, alas, solve the problem of how I'm going to get the stuff I wanted from Cryptosnark, but I'm not one to look a gift horse in the mouth...
  3. Wyvern

    Cryptosnark ripped me off

    On August 11th I paid $20 via PayPal for a CD-ROM collection from Cryptosnark Games. (For those who don't know, Cryptosnark Games (www.minasithil.com/cryptosnarkgames/) publishes various electronic supplements for the d20 system, including the Deeds Not Words superhero game.) Since I'm...
  4. Wyvern

    Planar Handbook: A Player's Guide to the Planes

    Actually, they would stack... Isn't that what I said? ...because they do not apply to the same thing, so they are different. Que? They're not the same, so they're different? Well... yeah. I'm not trying to be snarky, but if you have a point here, it's escaping me.
  5. Wyvern

    Planar Handbook: A Player's Guide to the Planes

    <b>The wording could be a little clearer though. For example, do you gain a +5 on your saving throw if a lawful creature is trying to polymorph you? I'd say no but it isn't spelled out. In addition, it makes no note of this stacking with other saving throw bonuses as it doesn't indicate what...
  6. Wyvern

    Cyber Style: Prime Rules

    Cyber Style: Prime Rules (hereafer referred to as Cyber Style, although there are other books in the series) is a set of cyberpunk rules for the d20 system (version 3.0) in PDF format available from RPGNow. I waited several months before getting it in the hopes that someone would write a review...
  7. Wyvern

    The Vehicle Construction System: Level based

    Go for it! :) Wyvern
  8. Wyvern

    The Vehicle Construction System: Level based

    It doesn't have to be that complicated really. Let's say you have x number of Engine levels providing y speed points. You divide this total by your hit dice to find maximum speed. This is all worked out during vehicle construction. Then for each Engine level you have, you need 1 Power unit...
  9. Wyvern

    The Vehicle Construction System: Level based

    After my previous post, I realized that I'd overlooked something in your comments about airplane fuel vs. nuclear submarines. You're actually talking about two different systems: fuel and power. A more accurate comparison would be the airplane's batteries vs. the nuclear reactor. The...
  10. Wyvern

    The Vehicle Construction System: Level based

    Actually, what I recommend is using (TL+1) squared, so that Stone Age vessels aren't completely useless. At first I couldn't imagine what kind of engines a Stone Age vessel would have, but then I remembered that "engines" in this case needs to cover muscle-powered devices (pedals, giant space...
  11. Wyvern

    The Vehicle Construction System: Level based

    The idea I had regarding power (which I think is how it was done before, though I haven't checked) is that certain components require a certain fixed number of "power points" to operate. The total power consumption of all components in use at one time must be equal to or less than the total...
  12. Wyvern

    The Vehicle Construction System: Level based

    Good questions. Here are my initial thoughts on the topic. I can think of three basic possibilities: 1) The vessel automatically overrides the pilot. (Not much fun for the pilot, especially if you've got an Evil GM.) 2) The pilot automatically overrides the vessel. (Maybe the best solution...
  13. Wyvern

    The Vehicle Construction System: Level based

    checking in Sorry I haven't contributed in a while. My internet access has been more limited lately, and when I did get around to checking in, I was daunted by the length of the new posts in the forums. It's taken me a couple of weeks to find the time to read through them, but now I'm up to...
  14. Wyvern

    New Cosmonomicon Overview

    A couple of points that need clarification: First, a "steer a vehicle" action is a move-equivalent action, right? In 3.5, move-equivalent actions are referred to simply as move actions, regardless of whether they actually involve movement, and some move actions *do* provoke attacks of...
  15. Wyvern

    New Cosmonomicon Overview

    Wow! I check the Cosmonomicon forum for the first time in about a month, and I find that you posted earlier the same day! How's that for coincidence? Unfortunately I didn't have time yesterday to post a reply right then, but here are my thoughts. First off, I admire your dedication to...
  16. Wyvern

    Are we all dead?

    That's Kelrac's Law. It's an anagram of Clarke's Law. ;) "Constant references" is an overstatement. Outside of the reading list, there are two references each to Earthdawn and Starshield, one to Shadowrun, and one to A Fire Upon the Deep, spread across three chapters. None of them detract...
  17. Wyvern

    Are we all dead?

    Sorry I've been AWOL for so long. I've had other projects to occupy my attention, and to be perfectly honest I'm kind of burned out on the Cosmonomicon after writing two and a half chapters. Chapter 7 isn't done yet, but at this point I may never get it done, so I've gone ahead and uploaded...
  18. Wyvern

    Ooh, look, components!

    If you're going to distinguish between "thrust engines" and "lift engines" like that, I think you do need "maneuver engines" as well to represent things like thrusters. Wyvern
  19. Wyvern

    Hey, kinda quiet! Anyone home!?

    Hey, it's not your fault. :) I was referring to the original component list by BlackJaw. It's just that it was so long, and I didn't want to start on it until I had time to get through a good chunk of it in one sitting. Anyhow, I actually finished reading it several weeks ago and started work...
  20. Wyvern

    Mounts and Rigging and such?

    Okay, you make some very good arguments. Here's what I see as the relevant points on both sides: 1) Sails take up proportionately less "hull space" than other components of comparable size. 2) Sails can be furled to reduce your profile, or "topped out" to increase your speed. 3) You can't...
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