Search results

  1. J

    The Feat Rogue

    Here's something similar I once made. You'll notice that it encompasses both assassins and shadowdancers (at least most of their abilities). The idea is to reduce or remove the need for prestige classes by incorporating their special abilities with suitable prerequisites. I think it should be...
  2. J

    2d10 skill checks

    So how about changing the "2d10" for "the middle (median) result when rolling d20 three times"? The result is largely similar to 2d10 but allows 1s as well: 1 or 20: 0.73% 2 or 19: 2.08% 3 or 18: 3.28% 4 or 17: 4.33% 5 or 16: 5.23% 6 or 15: 5.98% 7 or 14: 6.58% 8 or 13: 7.03% 9 or 12: 7.33%...
  3. J

    Savage template to replace Barbarian class

    Re: I like it Technik, Hardiness: I'm actually favoring a flat Con +2 for pretty much the reasons you don't like it :). It is simple, is lost if the template is dropped (the savage goes soft), helps concentration checks (can take a beating) and fortitude saves (seems appropriate to me). The...
  4. J

    Savage template to replace Barbarian class

    Update Below is my update. I have tried to note the main changes. I have read many (imo) good ideas, and I have tried to listen. I am especially concerned about the template being too powerful. How about a -2 penalty to intelligence (little schooling, etc.) to balance it? I have made it...
  5. J

    Savage template to replace Barbarian class

    Technik, Thanks for writing out the feats. I will steal them almost by the letter :)... By the way: Did you intend Uncanny Dodge to give both Dex and Flank? Your savage fighter takes them separately. I don't think savage fighters should be required to take savage feats for their fighter feats...
  6. J

    Savage template to replace Barbarian class

    Lots of good points from Technik4. (I won't quote, it's too long :)) To start at the end: I want this to be ECL +0. Savages should be good at some things but poor at others when compared to others. I don't think they should be 'super' in general. That means I have to find disadvantages to...
  7. J

    Savage template to replace Barbarian class

    Thanks for your comments. I won't revise anything just yet. More criticism, please! About weapon proficiencies: Maybe I went overboard here with greatclub and bows; the others I quite like (how about changing the rapier to exotic?). The point here is to make it work like racial/background...
  8. J

    Savage template to replace Barbarian class

    Edit: You'll find an updated version near the bottom of the page :) I've always thought it was weird that the Barbarian was a class you could advance in. It would make sense if all savages/barbarians were warriors, but what about the shamans, hunters, scouts, witchdoctors, etc? Instead of...
  9. J

    Ranged Touch Spells with Multiple Missiles

    1: Yes. Of course you roll to hit for each attack. 2: Depends on the spell... Acid Orb: I think the description implies that you cannot hit the same target with more than one Orb, meaning that question 2 is irrelevant for that spell. Flame Arrow: Save separately for each bolt. ... In general...
  10. J

    Shadow Conjuration?

    Well, no you cannot. Fabricate is a Transmutation spell, so it cannot be emulated. Besides it doesn't create anything but is used to "convert material of one sort into a product that is of the same material" so it's a whole different thing. Summon Monster spells summon outsiders (extraplanar...
  11. J

    Min/Maxed Sorcerer questions

    You can go many ways with PrCs, and sorcerers only lose familiar progression so it's almost always a good idea for them. Examples: - Divine Oracle and Sacred Exorcist give domain spells known - Incantatrix gives Improved Metamagic, Instant Metamagic and metamagic feats - Arcane Trickster gives...
  12. J

    Shadow Conjuration?

    But to begin with, isn't it just as silly that whether you believes that a Fireball is real or not determines how badly you're burnt? Wrt Mount etc, I'd say you know it's shadowstuff, but that you also believe that it is stron enough to carry you. Or just look in the book and use the rule :)...
  13. J

    "Specialist" Sorcerers: How do you balance them?

    How about something like... Sorcerer Specialization Advantages: - One extra known spell from the chosen school (gained when first spell is learned). - +2 to spellcraft checks regarding the chosen school. Disadvantages - The two first spells known of each level must belong to chosen school. -...
  14. J

    Harm Changes

    This is nice and simple, no more killing great dragons by touch. I like the symmetry and keeping Harm free from a save :) As for scaling at epic levels... it sure does, but I *think* it will remain reasonable; max 400 HPs at 40th level? d8/level sounds good too, but wouldn't that make it a...
  15. J

    Possible feat: Skill Mastery

    Sort of irrelevant questions, but anyway: How useful is Skill Mastery actually? I haven't seen it taken, have you? What skills is it commonly used with? How useful would it be to anyone but a rogue? Who actually uses a skill that much while stressed? (I can think of spellcasters using...
  16. J

    Monk Unarmed BAB and Multic-class stacking

    The rules are spelled out with example and everything in the PHB, the section about multiclassing. However, the FAQ (not the errata!) has somewhat different rules, I think Oriental Adventures has another set of rules. I like the PHB rules.
  17. J

    Big Ol' Version O' Bull's Strength

    All good points. I only have one small comment on this: Which I think is not true. Even something like d2+20 is a 'variable numeric effect' and the +20 is included. So the whole thing is multiplied by Empower. I think the Empower text spells it out using MM and Cure spells as examples. Edit...
  18. J

    Power Attack and Statistics

    Re: Re: Re: Re: Power Attack and Statistics I should probably have guessed that things would change when the last attack is almost sure to hit, but... ok, I don't really have any good excuse :). Edit: I'm pretty sure the amount to PA by should increase 1-for-1 as AC decreases below the lowest...
  19. J

    Power Attack and Statistics

    Re: Re: Power Attack and Statistics This gives a slightly higher average damage for Full Attack: 1. If the AC is higher than 22, don't use PA (unless the AC is so high you only hit on 20s) 2. PA by (24-AC)/2 rounded up = (25-AC)/2 rounded down, depending on your preference Examples: Against...
Top