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  1. Mark Hope

    [Ari Marmell's blog] To House Rule or Not to House Rule

    I've always seen a distintion between "official" supplements and houserules. I'd say there were three levels at play here: core rules, supplements and house rules. I think it's all down to personal definitions, though - for some folks the inclusion/exclusion of a supplement might be deemed a...
  2. Mark Hope

    Necromancer games-Frog God Games

    Fantastic - really looking forward to it. Part 1 was a great read (love the Usurer, the Midnight Peddler and the gnome brothers - so many plots from those entries alone.) I've already started dropping hints into my homebrew, so hope to get to use some of the material soon. Bring it on :D
  3. Mark Hope

    Why is the Mule considered a Game Breaker?

    As if the removal of the DonkeyHorse wasn't bad enough, whatever happened to the DonkeyHotay?
  4. Mark Hope

    [Podcast] Darker Days - A World of Darkness Podcast

    Darker Days Presents: The Darkling Podcast Episode #9 Darkling Podcast The Darkling Podcast is Darker Days' sister show, focusing on special features, material created by our listeners and other nuggets of goodness. On Episode #9, Lost Heretic gives us a special feature on the Vampire: the...
  5. Mark Hope

    Good DM/Bad DM

    I haven't got a DM. The DM is me and I don't want to send my players here in case they are meanies :.-(
  6. Mark Hope

    Let's read the entire run

    Corpse Tearer! Yeah, baby! I remember this guy well. Used him in a high level game (as the guardian of the soul of a dead god the PCs needed to retrieve from the Grey Wastes) with great success. Kicked ass in a major way - all but one PC got killed, heh heh. That PC fled and returned later...
  7. Mark Hope

    Campaigns that actually end... eventually

    I've had hiatuseses before, sometimes long ones (a few months) but almost always, when a campaign feels dead, it is dead. This is generally because I am fed up with it and don't want to run it anymore. I've always been blessed with enthusiastic players, so haven't had games fold on that front...
  8. Mark Hope

    [Podcast] Darker Days - A World of Darkness Podcast

    Darker Days Episode #19: We're Not Dead Yet! Darker Days Episode #19 Mark and Vince are back after a short break with a nice long show! We examine Inventions Lost to History on the Secret Frequency, cover Wraith: the Oblivion and Dark Reflections: Spectres for the OWoD, then move onto ideas...
  9. Mark Hope

    What are the worst classic D&D adventure modules?

    A player in the first group I sent through the Tomb did this too, except he thrust his entire arm in. Ouch.
  10. Mark Hope

    Necromancer games/ Frog God Games Redux

    OK, problem sorted (thanks guys!) and just downloaded the first part. It's fantastic! Really recommend this to everyone - plenty of great stuff here no matter what edition you play. Frog Gods rule!
  11. Mark Hope

    Necromancer games/ Frog God Games Redux

    Bill, just sent you a mail with all the details from the relevant email address :).
  12. Mark Hope

    What would be your WILD ideas for D&D?

    It would be Torg. With the magic system from Mage: the Ascension, because the Torg magic system contravenes certain parts of the Geneva Convention regarding mental torture. In fact, why am I not running this right now?
  13. Mark Hope

    Necromancer games/ Frog God Games Redux

    Awesome! I've signed up for the premium subscription right away, sight unseen. I've had nothing but great experiences with Necromancer Games material (using Bard's Gate as my current city and sending my new group of PCs for their first foray into the Tomb of Abysthor this Friday!) So I'm...
  14. Mark Hope

    Adventures with great bases for characters

    +1 to all this. Crucible of Freya contains a cool base-area for lower-level games and is a great adventure to boot. City-State of the Invincible Overlord is a fantastically detailed large city. For a smaller city (and one with a more standard cross-section of races), check out Bard's Gate...
  15. Mark Hope

    What are the worst classic D&D adventure modules?

    I wondered about this a while back and did a series of threads on potential "younger classics" inspired by Quasqueton's original groundbreaking series and based on suggestions from other posters. I did about 15 until I got bored of it (yeah, fickle like that) but I came to more or less the same...
  16. Mark Hope

    Underdark Adventures

    Yes! This one! Thank you :).
  17. Mark Hope

    Underdark Adventures

    Some other large-scale underdark regions are covered in Dungeoneers Survival Guide for 1e (maps with sparse fluff), The Night Below for 2e (immense campaign-in-a-box), and the Forgotten Realms Underdark hardback for 3e (crunch, fluff, maps, the works). These should provide plenty of material to...
  18. Mark Hope

    Marathon Sessions

    Yeah, marathon sessions were the norm for my groups right into our 20s. We'd kick off around noon and play until 2 or 3 am the next morning. That was our weekly game, with the occasional two or three day extravaganza at the finale of a campaign. Longest ran for 24 hours (Vecna Lives from...
  19. Mark Hope

    Which "new" adventures are classics?

    I couldn't decide on this one or Tomb of Abysthor. On reflection, this might actually be a better choice due to its accessibility, broader scope, surrounding sandbox area and all the cool prequel freebies. Good call.
  20. Mark Hope

    Which "new" adventures are classics?

    Going to limit my list to my top 3. There's no 4e on here, because I don't know anything at all about 4e :). From what I hear, though, Keep on the Shadowfell is likely to endure due to shared play experience, if nothing else. 1) Sunless Citadel - 3e's opener. Plus, as mentioned above, it has...
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