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    What kind of puzzles do you give your players?

    The only puzzle I faced, once, was a chess-board floor type. We were 7 players and had to take the crown of the king so we could open the door (it was some weird key). The others went about moving, trying to work around the table as real pieces. I moved around the table, shatter on the kings...
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    Magical Gold?

    That's explained on a book made by ol' senile Elminster where he tells the good people of the realms about the magical properties of metals and their enchanting. Removing the yadda yadda, that's how the metal reacts to the infusion of raw magical power used to create them, since no normal forge...
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    Touch spells holding the charge/casting another spell

    If I do remember well, a touch spell on hold fizzles when you try to cast another spell or pretty much loses your concentration. EDIT: What Empirate, the ninja, said. On a side note; familiars can hold touch spells separatedly, what is a very useful resource.
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    Question about spellbook construction/destruction

    What is mostly likely to happen. Spellbooks, the really powerful ones, have any numbers of spelltraps, spell engines, contingencial explosive runes, symbol spells, etc. Almost anything that can be put on a contingencial method inside material is made into the spellbook. I have seen many, beyond...
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    I'm thinking of starting a game.

    Barbarians are fair masters of seafaring. Their good strength and descent dexterity makes them better suited than rogues, who can't deal with heavy labor nearly as good, and they work better than fighters 'cause the lighter armor don't get in the way. Fighters often drown when huging the sea...
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    I'm thinking of starting a game.

    Actually, it's all on account of the weather. But, hey, though we'll drown, there's no need to frown 'cause we are all going together.
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    I'm thinking of starting a game.

    Oh captain, my captain. www.youtube.com/watch?v=lX7zPu0N3V8 I thought this might be relevant. :D I have rolled a seafaring bedouin on an arabian nights kind of campaign, slit many throats with my jambiya. Later in game ended up rolling a sea faring wizard, when the bedouin eventually drowned...
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    Arcane College One-Off Ideas

    Those ideas are all good and well, but why complicate it? Simple things tend to create more satisfaction around new players. Now, for my 2cents, I will copy-paste some of an adventure I've run. The first part is copy-paste from a very strange (and strangely good) book, named Nymphology, Blue...
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    Attention all sages of the 'Loths -help a cutter find the dark on the Dream Reaver

    Hey cutter. Don't know if I can help you out on this, but I can try. I've had my share of the planes meself, being a planewalker at heart and all, and I saw many sods trying to scan the entire multiverse. You know what I think about it? Pike it. If you ever wanted to know every single gate or...
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    Readying Spells (kinda long)

    It might be a bit off-topic, but as an old timer wizard I have to say one thing. "And that's why, my son, that there is no such thing as an unprepared wizard. Not for long." Seriously, they go hack a White Dragon and he decides to use his Fireball on the orcs? IMHO that wizard shouldn't have...
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    D&D 3.x 3.5 - The easiest way to make a NPC able to read scrolls

    For the love of god, man. Can't you ask the Dijinn to curse the scroll? Then just use Read Magic on it. If nothing else works, why don't you wish the dijinn to summon forth the party wizard? Or even a level 1 wizard NPC, for the love of Gandalf. And next level please take one rank in UMD...
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    Feats for spell casters in lvl 2 one-off game

    Depends, what kind of spellcaster we talking about? For enchanters spell focus is pretty much a necessity, as is for conjurers and necromancers as in debuffers. Spellcasting prodigy is another good call. Now, for summoners, augment summoning comes to mind. For buffers and healers I believe...
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    Favortite Spells (arcane)

    I've rolled many kinds of wizards/sorcerers in my life, but they all had similar spell selection. However, there are some spells that are MUSTHAVE for gameplay fun. Only core. 0: Detect Magic, magic items handy GPS. Light, dark vision is for weenies. 1: Shocking Grasp, once I sentenced an...
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    Counterspelling

    Before anything, I'm new to EnWorlds and I would like to qualify myself as such, as a rookie. A noob. Even if my opinion is of little value, I do have my own 2 cents regarding counterspelling that I would like to share. Who knows, it could be useful. To begin with, Counterspell is...
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