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  1. daemonslye

    Contingency Questions

    Contingency works as described in both of your examples (fire vs fire resist and death effect vs death ward); It would be "omniscient" for lack of a better term in these instances. However, other types of triggers ("when I shake hands with Dread Delgath the Magic-User" - and when this occurs...
  2. daemonslye

    Couple ?s about Blindness & Invisibility

    Question 1: I always find DMG.p.30 and p.31 to be a good guide here; Possibly DC in a range of 0-10 depending on the general noisiness of the subject; That said, in my experience, invisible creatures normally are trying to move silently (even if at at penalty for normal or higher speed)...
  3. daemonslye

    Misdirection/Nondetect vs See Invis

    {search is timing out for me - I know these have been kicked around before} 1. Can a creature using nondetection have any protection from see invisibility? (seems so) 2. Will misdirection have any effect against see invis? (does not seem so) PHB.p.257: NONDETECTION PHB.p.255:MISDIRECTION...
  4. daemonslye

    Bestow Curse Stackable?

    Got it - So if a character is affected by 'bestow curse' (-4 to checks, etc.) by one caster and, later, another caster attempts to use the same spell and effect on them, there would be no apparent effect (however, if, somehow, the original spell were removed - but not the second spell, the...
  5. daemonslye

    Bestow Curse Stackable?

    Is bestow curse stackable for the same types of effects; In particular: PHB p.203 So a clieric with two or three of these memorized may continue to cast this spell on the same subject causing the same penalty. The (negative) bonus is "unnamed" (DMG p.21) and "curse" does not seem to be a...
  6. daemonslye

    Issue with Wind Walk

    DMG p.20: Poor Maneuverability = 45 degree turn and requires {at least} 5'. So a creature could potentially turn 90 degrees using 10' of space; However this does not take into effect speed - and according to the DMG, {by my reading} speed is not a factor except for "minimum forward speed"; So...
  7. daemonslye

    Issue with Wind Walk

    I am not fully convinced this is rules-as-written: Correct me if I am wrong, but I would normally assume that other speeds are possible; Limited, of course, to a top end of 60mph; I could see where, I, as DM, could interpret this to mean "a magic wind wafts a wind walker along at *the speed...
  8. daemonslye

    Issue with Wind Walk

    Ok - So to clarify: 1. Houserule WW to clarify that the "magical wind" effect only works outdoors 2. Further clarify that with poor maneuverability, a WWer moving at a rate between 10 and 601 feet per round cannot make a 90 degree turn and thus will need possibly a great deal of room (based on...
  9. daemonslye

    Issue with Wind Walk

    Here is what I believe would happen: 1. Guards on tower hear a wind and might see a mist (80% likely otherwise they see misty forms) decend toward the castle but cant be sure. 2. The wind blows through the front entrance of the castle and the guards look up only to a strange mist barrel past...
  10. daemonslye

    Issue with Wind Walk

    Can move 600ft per round insubstantially (although accompanied by a "Magical wind"); Lasts one hour per level and each person affected can act independently; So - Assuming you have a "snatch and grab" dungeon or a "kill the main bad guy" dungeon, how do you counter? Seems like it is much...
  11. daemonslye

    telekinesis - combat maneuver - round one

    simple point of clarification: can you use the 'combat maneuver' portion of telekinesis on the round the spell is cast? (v.3.5) Thx ~D
  12. daemonslye

    Stone Shape Entrapment & Other Questions

    Can the spell stone shape be used to entrap a creatures legs? What if the creature is not moving (helpless? entangled?)? If prepared correctly, could this not be used to create a pit (using multiple castings), then cover said pit and finally, a readied stone shape to drop someone crossing it...
  13. daemonslye

    Underwater dungeon . Please help !

    Assuming we stick to "core": Try Dungeon Masters Guide p.92 AQUATIC TERRAIN; As a DM, I am partial to underdark-aquatic creatures - they have that special cthulhu-esque quality. Perhaps deep in some idyllic Merfolk city, a rift has opened and connected to an underdark salt-water sea populated...
  14. daemonslye

    D&D 3.x My 3.5 ref sheets. Anyone? Anyone?

    PDF is about 1.7M unzipped (created w/default settings); 995K zipped (created w/default settings). Nice work so far. ~D
  15. daemonslye

    Dominate Person limit for vampires?

    I believe the cleric, comrades, circle and all, can swing away at said vampire without fear of losing the circle. Be sure your friends bone up on the "ready action" and watch out for grappling/dragging - assuming, of course, the enemy does not simply wait them out (circle spell duration ~50m?)...
  16. daemonslye

    Teleport and Initiative

    Although this is an "initiative" question... We may want to point out a few inconsistencies. Based on the information below, it may be stretching things a bit to say that you have studied the same 20'r area for an entire hour without the subject moving unless they were sleeping. Additionally...
  17. daemonslye

    Rules of Grappling

    DISARM PHB p.155 SUNDER PHB p.158 (Gratuitous Cut-N-Paste) GRAPPLE PHB p156
  18. daemonslye

    Meld into Stone and Casting

    OK - So we agree you can cast personal, touch or other ranged spells - so long as the "target" is "you" or other object on your possession or "point in space" near you - but not "out of" the melded area (eg. the solid piece of stone where you reside); For Example: 1. Bulls Strength cast on you...
  19. daemonslye

    Meld into Stone and Casting

    Question: What type of spells may be cast while in the stone? Range: Personal only? Range: Touch? Range: Other? (such as Clairvoyance)Any further restrictions (due to being "in stone")? Any thoughts on using this in conjunction with blink (Range:Personal)? PHB p252 Thanks, ~D edited...
  20. daemonslye

    Compulsion and Casting Spells

    In another version of the game, a "charmed" or otherwise forced spell caster could not be compelled (ie. "casting under duress") to cast spells. In 3.5, assuming a failed save, is there anything that would prevent the victim of, say, a domination spell, to cast a spell on behalf of the...
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