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  1. timbannock

    Eberron Savage Worlds, WotC Fan content but licensed Pinnacle Ent.

    I just checked Keith's twitter (@HellcowKeith) and notably that retweet is no longer appearing. Might have been an automated or accidental "Retweet this because it says Eberron" situation. It ain't there now, though, so let the reading between the lines commence in earnest!
  2. timbannock

    Tell Me About Cortex Prime

    Leverage was developed at the same time as Smallville as the first of the "Cortex Plus" games. So it's not considered part of the Classic games. The missing game was the first iteration of Demon Hunters (not the one with the "Comedy of Terrors" postscript).
  3. timbannock

    Tell Me About Cortex Prime

    You've got a lot of good discussion going on here, but I'll add my take for whatever it's worth, on a few of the questions (though not all): The general system is opposed dice rolls. Keep two and add them together to get a Total, keep a third to use as an Effect. Often, the players must "beat...
  4. timbannock

    Eberron Savage Worlds, WotC Fan content but licensed Pinnacle Ent.

    Keith Baker retweeted it. Given his relationships, that would suggest at least the possibility that there isn't a legal issue with this (yet), and maybe even that it was done by checking in with the proper channels.
  5. timbannock

    Planescape 5 New D&D Books Coming in 2023 -- Including Planescape!

    Well, they've straight up said "there is no canon except the 5e canon," so if they want to rewind to pre-Faction War, and then mote it be! They've already retconned/reimagined/etc. Ravenloft plenty, and it sounds like Dragonlance is going to be setup with Dragonborn and the like as if they were...
  6. timbannock

    Planescape 5 New D&D Books Coming in 2023 -- Including Planescape!

    I 100% agree. Since they are happy to kill some canon, it'd be great to roll back away from the Faction War and post-FW garbage and really lean into "here's how to do a citycrawl in a really bizarre city full of portals, and here's a bunch of really, really solid factions, locations, and...
  7. timbannock

    Planescape 5 New D&D Books Coming in 2023 -- Including Planescape!

    In a way, the announcement of the form-factor for Planescape coming this close to the release of Spelljammer means they likely don't have a lot of room to play around with formatting. I'm seeing a lot of complaints about SJ just being too short, and so at best we can hope they up the page count...
  8. timbannock

    D&D 5E (2014) Dungeon Procedures in 5E

    This is what I use, with very minor tweaks to the event die tables. They are close, but definitely not exact. Movement speeds are much more 5e and flexible (multiple paces), and the event die (or "loaded encounter die") is incorporated as a major focus.
  9. timbannock

    Blog (A5E) Here’s the Table of Contents from the Dungeon Delver’s Guide!

    I was burnt on 5e, so I skipped LU. This book has reignited my interest, and now I'm thinking I'm probably in for the whole line...
  10. timbannock

    D&D General It's really weird loving D&D and not loving the current rules.

    Planar Compass volume 1 has an awesome psionic system for OSE AKA BX.
  11. timbannock

    D&D General It's really weird loving D&D and not loving the current rules.

    Same, though it took me longer. I now find the minutia of 1) remembering the corner cases in various procedures -- which themselves are opaque as it is, because they aren't spelled out in an organized fashion without flipping through a half dozen pages across 2-3 books -- and 2) the prep of...
  12. timbannock

    D&D Campaign Case: Creatures Review

    This is such a great release. I like Pathfinder Pawns more by a hair, but if I didn't already have a gajillion of those, I'd pick these up in a heartbeat.
  13. timbannock

    From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart

    If the effort was made to make Castle Greyhawk a really solid puzzle dungeon, I could see it working. That's my biggest wish, and also something that I think is fairly unique and has a lot of fertile ground, especially with WOTC's resources. They didn't do anything "new" with the castle part of...
  14. timbannock

    D&D General Adventure Prologues

    I've done it. I often use it to show the bad guy's POV, with the players running lackeys or minions. It's a little hard to find a good beat to conclude on that isn't a TPK or complete campaign spoiler, but beyond that, they are great for learning pacing and showing the Big Bad off early on.
  15. timbannock

    How would you hack a VtM lookalike without going anywhere near the storyteller system?

    There's a Cortex Plus hack that's perfectly compatible with Cortex Prime. I'd do some things differently, but it's a great start. https://samhaine.wordpress.com/2011/06/06/camarillaville-part-1/
  16. timbannock

    D&D 5E (2014) Anticipatory Movement

    I feel like you could remove the "squares you threaten are difficult terrain" part of Guard Stance and it becomes a little less OP and diminishing the Sentinel feat. Is there a use case I'm not thinking of that calls for it creating difficult terrain?
  17. timbannock

    D&D General Most D&D Fiction That Isn't D&D Fiction

    I'm reading Goblin Quest by Jim C Hines and it's about as D&D as it could possibly be.
  18. timbannock

    "The Boys meets The Black Company" System Recommendations

    You seem to like medium crunch games, so would 4e fit the bill, where every super is a solo boss? Strike! is a great slightly more narrative 4e offshoot that would be excellent for this, as well. The book is organized bafflingly strangely, but it's a great system that can certainly do...
  19. timbannock

    Marvel Shares Sabretooth's Stats

    If it helps at all, the Demiplane implementation of the existing characters adds all of the relevant Power rules immediately after the character sheet, so it's much more complete. These character sheet previews are simply the base stats plus a list of the powers in their power set (which you...
  20. timbannock

    Out with the old (Game design traditions we should let go)

    Definitely advancement. It's great for some games but not for all of them, yet it's way too prevalent.
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