I am planning on running a "The Boys meets The Black Company" convention series* in the fall and am trying to decide on system. I thought I would get recommendations from the community, since I am not really married to any system yet.
First, let me define what I mean by "The Boys meets The Black Company": The PCs will be the "mundane" members of a mercenary army in a sword and sorcery fantasy world where "magic" is mostly just super powers. The Champions are powerful knights, wizards and other heroes who ride at the front of the column, defeating enemy Champions in spectacular super powered battles. they are also horrible people, cruel and myopic and narcissistic and just ugly inside. Since the "war is won" the Champions have turned their cruel attentions to one another and the poor schlubs (like the PCs) that plod through the mud and blood to get the real war won. Each character will have a particular reason to hate the Champions, and they will form a conspiracy within the army to eliminate them before the army returns to the Capital (at the behest of the Crown -- who aren't good people either, but at least are not demigods).
I am looking for a system that can model both mundane heroes and super powered ones, and in which there is a definite gulf of power between them. However, with the right items, artifacts, plan and luck, the "mundanes" can actually take out the Champions. But it will cost them, and not everyone is going to make it.
I am currently considering Savage Worlds (SWADE) using the Super Powers Companions layered on top of the Fantasy Companion. SWADE is nice and swingy and can definitely be played gritty. Alternatively, I could use Mutants and Masterminds 3E, and just use different power levels, but I have never run it at low levels so i don't know if the math/system works for the "mundanes". Finally, I could use some version of D&D (I would stat up the Champions as monsters rather than classed NPCs) but that's lower on my list of possibilities.
Thoughts?
*I run multiple slots that are episodic and continuing but not "a story." I Often have people play all slots, as well as people that play just 1, hence the "episodic" nature. I use pre-gens and for games like this with a potential for a high body count, I keep plenty on hand.
First, let me define what I mean by "The Boys meets The Black Company": The PCs will be the "mundane" members of a mercenary army in a sword and sorcery fantasy world where "magic" is mostly just super powers. The Champions are powerful knights, wizards and other heroes who ride at the front of the column, defeating enemy Champions in spectacular super powered battles. they are also horrible people, cruel and myopic and narcissistic and just ugly inside. Since the "war is won" the Champions have turned their cruel attentions to one another and the poor schlubs (like the PCs) that plod through the mud and blood to get the real war won. Each character will have a particular reason to hate the Champions, and they will form a conspiracy within the army to eliminate them before the army returns to the Capital (at the behest of the Crown -- who aren't good people either, but at least are not demigods).
I am looking for a system that can model both mundane heroes and super powered ones, and in which there is a definite gulf of power between them. However, with the right items, artifacts, plan and luck, the "mundanes" can actually take out the Champions. But it will cost them, and not everyone is going to make it.
I am currently considering Savage Worlds (SWADE) using the Super Powers Companions layered on top of the Fantasy Companion. SWADE is nice and swingy and can definitely be played gritty. Alternatively, I could use Mutants and Masterminds 3E, and just use different power levels, but I have never run it at low levels so i don't know if the math/system works for the "mundanes". Finally, I could use some version of D&D (I would stat up the Champions as monsters rather than classed NPCs) but that's lower on my list of possibilities.
Thoughts?
*I run multiple slots that are episodic and continuing but not "a story." I Often have people play all slots, as well as people that play just 1, hence the "episodic" nature. I use pre-gens and for games like this with a potential for a high body count, I keep plenty on hand.