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    How did you convince your group to try something different?

    Not really meaning to necropost here, but our group has managed to try: 5e for two campaigns in prebuilt adventures, one campaign in PF2e using a prebuilt adventure, two homebrew campaigns in PF2e, all five of those with the same GM, each has run for approximately a year. Second player who GMs...
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    WOIN Wealth Rewards

    I really like that in the game the XP rewards are quite well defined, and it's even reasonably clear when to give a Reputation reward. One thing that I'm continuously not able to figure out is how I should do monetary rewards. Has anyone else come up with any kind of guidelines on monetary...
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    WOIN OLD - Abjure - Breaching

    Ah, maybe adjust the cost to 1mp and +2 defense so that it's basically the same as Shielding, except with a virtue or element instead of creature type.
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    WOIN OLD - Abjure - Breaching

    Personally I'd homebrew this as increasing your DEFENSE scores against magical effects of the appropriate type by 3. I suspect this was written when opposed checks were still on the table for active defenses, which have mostly been removed. I can't think of any resistance checks used in the...
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    WOIN Elements of Magic General Enhancements Table

    I've mostly been using the one in the book right now because it's the one in the book, but I like the balance of the one on the website better, and it has more granular duration costs. I've just recently started using the one on the site in my games but it hasn't come up enough yet for me to...
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    WOIN Cover Clarifications

    I also want to add a couple things here. You can in fact move from one place of cover to another, firing in the middle. In the OLD core rulebook p.146, Movement, it says if you take an action and move on your turn, the action can take place at any time during your movement. So you can run...
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    WOIN Elements of Magic General Enhancements Table

    @Morrus since you seem to be around right now I'd love an official answer on this.
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    WOIN Duration Costs with Elements of Magic

    All of this makes sense except how you deal 2d6 damage per round for 6 rounds and still only have to spend MP to buy 6d6.
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    WOIN Duration Costs with Elements of Magic

    I also want to note here that this can also tie into which duration costs are actually supposed to be used. The one in the book has all the problems I say, but the one on the woinrules website doesn't match any of the drafts I can remember or the 1.1 books. This means there's some chance that it...
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    WOIN NPCs LUCK Scores

    Yeah, I was seeing that and the luc scores in monster creation rules and it made me think they're supposed to use it. Good to know others do actively use it. I might have to adjust my encounter balancing somewhat for some of my parties as a result of this, but it's a good thing to work with.
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    WOIN NPCs LUCK Scores

    So all NPCs have a LUCK score, but there's not any specific guidance given to the GM on how to use it for them. So far I've been running enemies as if they do not have a LUCK pool at all, but I'm curious about how others run this. So far the reason I've run it this way is motivated by two...
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    WOIN Encounter Building Guidelines

    It's generally assumed that the players will be a bit more highly optimized than NPCs, which is why NPCs get built in the really sketchy way that they are, so equal MDP will favor the players generally.
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    WOIN Question regarding Martial Artist

    There used to only be Melee, Ranged, and Mental Defenses. Vital was added relatively late during development, and not all the exploits have been updated to account for it. If you want to run it as only 3, then Vital Defense would not be improved. That said, I would rule that it applies to all...
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    WOIN Elements of Magic General Enhancements Table

    The Elements of Magic system has the table of General Enhancements, which includes duration, range, area of effects, and casting time cost reduction. Unfortunately for my sanity, there's multiple versions of the table. The table changing from 1.1 to 1.2 wasn't much of a problem or a surprise...
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    WOIN NOW: What to do with CHI gained from careers in a non-supernatural setting that doesn't use CHI?

    You could reverse what the OLD book says about the Ninja career. In a setting where CHI is simply not available, then reassign all CHI bonuses from heritages and careers to WIL.
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    WOIN Suppressive Fire with Bows? Crossbows?

    So there is mention of suppressive fire in brief in the "Combat" header in the OLD hardcover, and in several places in the NOW hardcover, but the actual action is not described in either, only being described in the woinrules website and the NEW hardcover. Is it an intentional omission from...
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    WOIN [OLD] Has anyone made any new careers?

    I have about a half dozen for a homebrew world that splits magic into 4 categories based on the source of the magic conjuration truenaming divine empowerment psionics With the different careers getting access to different subsets of the magical skills and secrets. It was pretty fun to design...
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    WOIN Duration Costs with Elements of Magic

    So I see that Morrus has been more active around here lately, so I'm hoping maybe I can get some attention here, and if not by him maybe just someone else's homebrew for this.
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    WOIN NOW: How much ammo is expended during suppressive fire by a firearm with the auto trait?

    So the rules for ammunition provided in Eons 55 - Game Modes, provide the way ammunition is meant to be tracked in WOiN games. Ammunition in those rules are not individual rounds, but rather an abstract concept of how much you have left, represented by a countdown pool rolled at the end of...
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    WOIN NPC Creation Vital Attacks

    So the creature creation rules in the back of each of the 1.2 hardcovers are super helpful, I really like them. One question I have is how you decide on vital attacks a creature might have. For example, say I'm building a Bombardier Beetle as a large insect. I can set the MDP to 7, apply all the...
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