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    A question to those that give the expertise feat for free

    I've given my PC's a +1 Feat Bonus to all attack rolls at level 5, increasing to +2 at 15 and +3 at 25. This way the bonus applies to all weapons/implements/racial attack powers and so on. However, the concept of adjusting the monsters defenses seems to be a much better idea in the future, as...
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    DMing with a laptop

    I find a computer to be extremely useful for the DM. I've not personally tried any of the special programs, but rather simply use MS Excel for character initiative and the underlying cells to track conditions. Conditions being the thing that makes a computer helpful with 4e. There are far...
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    Inherent Enhancement Bonuses variant rule?

    I didn't know an actual written rule existing. We've houseruled that you get all armor/weapon/implement/neck slot items enhanced by +1 at levels 3, 8, 13, 18, 23 and 28. As such, your weapons effectively level with you including critical dice/properties and powers. To balance purchases...
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    What's Your (Favourite) Role?

    Striker. I love the positioning tactical aspects of rogues and strikers who both damage and lay down conditions like the Warlock and Sorcerer. I'd say controller takes a close second as they get a lot of fun conditions to inflict but often have little positioning tactics beyond staying away...
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    DMs: What Powers Do PCs Get That You Hate?

    Sorc: Encounter 17: PHB2: Thunder Summons. I wouldn't really say I hate this power, however, it is way too powerful for my PC's to abuse. My PC's all have some pretty powerful burst powers. Thunder Summons can consistently group 2-4 enemies in a tight area from considerable range such that the...
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    NAD - which one is attacked the most ?

    I should note that the monsters I've run from books are exclusive to the Monster Manual 1&2. Without any actual numbers to back it up, the feeling I've had having DM'd 29 levels so far is that Fortitude is a big deal early on as Poison is very prevalent in heroic tier. As you get into...
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    May Rules Update

    Does the change to aura's essentially mean that all creatures operate like Chillborn Zombies? (pg 275MM1) in that their aura damage stack with creatures of the same type? If so, I really like the change. It makes standing up next to aura creatures deadly and promotes more positioning tactics...
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    I'm thinking of halving hit points

    1/2 hp and double damage goes a long way to speeding up combat. As you get the hang of what your party can do, you can continue to modify things further. If you simply double all damage output you'll likely kill of the party really quick, particularly if you double aura damage on monsters. A...
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    Shaman/Spirit Rules Questions - so confusing!

    I appreciate the help Teemu, but I'm totally going to bookmark Aulirophile's link as it seems to nail pretty much anything that may come up regarding the spirit companion. Thanks so much!
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    Shaman/Spirit Rules Questions - so confusing!

    As my campaign nears an end, I will finally have an opportunity to play a PC. I have interest in running a Protector Shaman as the party leader, but have come to realize that it is the most confusing thing ever. Various questions below will greatly improve my understanding on how this...
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    Timing of a Fighters Mark as it applies to Feats

    Thanks for the responses, I believe I will go against my initial thoughts on the matter and play it safe until some solid evidence points otherwise. These feats effectively function on secondary attacks, after the target has already been initially marked. A fine ruling, as the feats are by...
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    Timing of a Fighters Mark as it applies to Feats

    I'm not certain as to how the Fighter's Mark works with certain feats. Two feats in particular have come up as interesting for my particular build. Marked Scourge: : <MP2>: Add Wis Mod to damage rolls you make against enemies marked by you. <1/round> Goliath Crusher: <MP2>: Whenever you use...
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    D&D 4E Encounter Based 4E - Thoughts?

    I dislike the removal of daily powers. For many classes, many of the more flavorful parts of the class are tied to their daily powers. PC's will essentially lose access to conditions like ongoing x, dominate. Druids will lose access to their summoning build established in Primal Power, etc...
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    Weapon and Implement Expertise

    I give them out for free as I've never seen a PC without the feat so far in 4E. Not everyone takes the feat immediately, but by paragon tier every build I've seen has it. I don't think the system requires it to run properly. There are tons of instances where bonuses can be given out to...
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    Encounter Level - realistic maximums

    Flipguarder really has the right idea here. In my experiences as a DM, a big boss is better played out as a creature who is either equal to or slightly above the PC's level with modifications. Minor action attacks, quicker recharges, interesting immediate actions and means of removing or...
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    Astral Seal = The Most Broken Ability

    I think the power is very well balanced personally. It comes off a lot stronger in earlier levels than later ones because it does nothing to mitigate effects tied to attacks. Healing a small chunk of hp doesn't mean a lot with ongoing or dazed or other such conditions. The concept of at-wills...
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    D&D 5E (2014) Would you consider 5th edition?

    4E is the first time I've ever invested money towards the rule books. It will be hard for me to simply let that edition go and start over again. Of course, what ultimately matters is how the game plays. I was introduced to D&D during 3.5 and really enjoyed it for a couple years until I...
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    Can you miss on purpose?

    As a DM I rule that you cannot intentionally miss. The only reason to intentionally miss that I can think of is to abuse feats/powers. However, if your character were to always intentionally miss, from first fight at level 1 until last fight of level 30, than I would consider this to be a...
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    D&D 4E Do you want more 4e classes, races, feats, powers, etc?

    More of everything is fine by me. PHB3 showed me that new classes should probably only be introduced along side new mechanics. Otherwise they feel like simply additions that could be done to existing classes through the 'Power' books. Can't go wrong with more feats, powers and races...
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    "I tuck the sunrod in my belt".

    My players strap light sources to their packs and the like so to keep hands free. I see absolutely no problems with that as a DM. This seems as reasonable to me as an archer stowing arrows in a quiver, or weapons being sheathed or clerics using holy symbols without their hands. The cost, as...
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