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  1. Immoralkickass

    D&D 5E (2014) Find the Path. What? Why is this a 6th level spell?

    That meat is rotten though. 1 hour duration is basically same as Skill Empowerment and Enhanced Ability. No concentration... not a big advantage, since its not going to be a combat encounter. Used for all charisma checks... Same as the above 2 spells mentioned, except they can be cast on...
  2. Immoralkickass

    D&D 5E (2014) Flawless Concentration Feat

    I think using a flat threshold is the wrong way to go. Just make it like Lucky, give it 3 charges per day to auto succeed on the Concentration save, but you have to call it before rolling. Then give it another minor passive, like "The DC will always be 10, or "you only need to make 1 check per...
  3. Immoralkickass

    D&D 5E (2014) Flawless Concentration Feat

    Looks like trash. Its only slightly better than Warcaster at low levels, at higher levels its never going to come up. But Warcaster also have 2 more benefits, the Opportunity attack one and the casting with both hands occupied. 5 damage threshold? If your enemies only use slaps with their bare...
  4. Immoralkickass

    D&D 5E (2014) Find the Path. What? Why is this a 6th level spell?

    Probably the same reason Glibness is a Level 8 spell, which is not a good one.
  5. Immoralkickass

    D&D 5E (2014) Removing the 6 Abilities, looking for peer reviews

    I too am unconvinced. The problem is you think a game's rules should reflect IRL logic. Real life is always going to be more complicated, but in a game session, there's no time to debate whether a mechanic makes sense to your or not. If you don't like the very core mechanics that the game's...
  6. Immoralkickass

    D&D 5E (2014) Does lightening bolt spell cause extra damage to sea creatures in water?

    Here's the obligatory 'the spell only does what it says on a tin, nothing more, nothing less.' I know i know, it sounds boring, but think about it the other way round: If the whole party was underwater, and when the BBEG cast Lightning Bolt, the DM says 'well logically the water would amplify...
  7. Immoralkickass

    D&D General Do players even like the risk of death?

    Don't listen to D&D veterans who say the game is too easy, they just want to sound like a badass grizzled war veteran who has seen it all in Vietnam.
  8. Immoralkickass

    D&D 5E (2014) How to defeat creatures with legendary actions?

    People who complain that 5e is not deadly enough are not using enough of PW:K, Disintegration beams, bottomless pits, mind flayers and Banshees with Quicken Magic Missiles.
  9. Immoralkickass

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    I dunno, taking out feats and multiclassing would remove whatever little customization the character building game has to offer. Plus, some of the classes like Fighters and Rogues would be really bland without feats. A pure martial like Champion or Thief would literally have 0 decisions to make...
  10. Immoralkickass

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    Why do grognards assume that when a magic user run out of 'mana', they are completely empty like a dry water tank? In most games where characters that have stamina bars, when their stamina his 0, they don't just fall over and lie still, don't they? They usually just can't sprint/jump/use...
  11. Immoralkickass

    D&D 5E (2014) Guide to cruddy spells (v1.01)

    The point of Skill Empowerment is to trap players who have not heard of Guidance, so that they can spend their 5th level spell slot to do something that Guidance have 25% chance of achieving the same effect. Except Guidance can also be used on just about any skill you choose, and SE only works...
  12. Immoralkickass

    D&D 5E (2014) Guide to cruddy spells (v1.01)

    Its a pretty complete list, but I'm gonna disagree strongly on Aid, Bless, and Enlarge/Reduce. Bless is a top tier spell for the sole reason that if the caster is one of the targets, it can help save itself for Concentration checks. Bonuses to saves and attacks are hard to come by and always...
  13. Immoralkickass

    D&D 5E (2014) Nystul's Magic Aura

    This spell always felt like a 'DM spell' to me. Most players aren't going to bother with it unless they know they will be facing enemies who use Divination spells, which is pretty damn rare. There was one DM that made his enemies scry on our party, but I can't see how this spell would help...
  14. Immoralkickass

    D&D General How Was Your Last Session?

    My last session was an epic battle against a huge black dragon and its minions. While fighting the minions, on a platform built on a swamp, the dragon appeared from the water, breathed on us and flew 50ft into the air. A few failed spells later, my Command manage to stick on the dragon, and it...
  15. Immoralkickass

    D&D General me finally making the big monk discussion thread

    I will try to summarize why the monk is mechanically weaker than others. 1. Their starter abilities feel like 'image abilities'. Unarmored Defense is a substitute for wearing armor, but its not better than actual armour. The whole point of the ability is to look like you're not wearing armour...
  16. Immoralkickass

    D&D General Drow Cheesecake?

    Drow dont have the same standard of modesty as humans, its not cheesecake!
  17. Immoralkickass

    D&D 5E (2014) Do Assassins suck?

    There's too many variables to really judge Assassin. First of all, it depends on your setting and campaign. The more mundane the better it is for the Assassin, because common bandits like to set up camp, orc have strongholds and gnolls have lairs etc, which you can infiltrate and plan your...
  18. Immoralkickass

    D&D General How Do You Create Great Magical Items?

    Make the magic items grow in power, and tailor to the character's personality/fighting style, so that the players don't treat it like disposable underwear. Give the magic items interesting features instead of numerical bonuses. If its powerful, then once per long rest, if its weaker then per...
  19. Immoralkickass

    D&D 5E (2014) Twilight Cleric - temp hp question

    You can't compare THP and actual HP healing. Healing stacks with other healing, that's why Healing Spirit is OP - it stacks with itself. THP does not stack, which makes it only good in combat, while actual healing is good in and out of combat. That is why spells like Heroism isn't meta.
  20. Immoralkickass

    D&D 5E (2014) Odd things in the rules that bug you?

    Grappling and Shoving rules do bug me. Grappling requires only 1 free hand, so you can grapple 2 creatures with 1 hand each, but using both hands to grapple one creature doesn't give you an advantage. If the creature being grappled has an ally, you can never hold on to him because his ally can...
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