Savage Wombat
Hero
I know that temp hit points don't stack, but I'm not clear on this:
There's a fighter standing in the divine aura of a Twilight Cleric. This round he gains (say) 10 temporary hit points.
On the ogre's turn, he hits the fighter for 17 HP, using up the fighter's temp hp and giving him 7 damage.
On the next turn - since he now has no temporary hp - can the cleric's aura give him another 10 temporary points? Every round for one minute?
This seems like an awful lot of bonus HP for a single use of channel divinity. I'm hoping Tasha's clarifies this in some way - otherwise it's like why they nerfed Healing Spirit.
There's a fighter standing in the divine aura of a Twilight Cleric. This round he gains (say) 10 temporary hit points.
On the ogre's turn, he hits the fighter for 17 HP, using up the fighter's temp hp and giving him 7 damage.
On the next turn - since he now has no temporary hp - can the cleric's aura give him another 10 temporary points? Every round for one minute?
This seems like an awful lot of bonus HP for a single use of channel divinity. I'm hoping Tasha's clarifies this in some way - otherwise it's like why they nerfed Healing Spirit.