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    Level Up (A5E) Help me make a necromancer archetype

    I like what's here so far, and although I agree with WarDriveWorley that having some branching options would be cool, I see your point too of those being too many choices. As a suggestion, I think it could be cool to have some more necromancy spells that specifically bolster the theme of being...
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    Level Up (A5E) Improvised Weapons: Ever the Smart Move?

    Jumping in quite late in the thread, and answering with a question: "Should it? And why?" Weapons, especially the ones requiring some training, evolved to exist for a very simple reason: a rock may hurt someone from a distance, but an arrow fired from a bow goes way faster, way further, and the...
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    Level Up (A5E) Future archetypes with pets

    It's very probable, I just don't follow many "celebrities" at all. I totally agree. My comment wasn't really to crap on the very good ideas written so far, but just to propose a different way than generating more archetypes. Personally, I don't really like the exponential increase of...
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    Level Up (A5E) Future archetypes with pets

    I've read a lot of very interesting ideas here for anyone who likes a character with a pet. I'm wondering though if we really need archetypes for this, or we could more simply and seamlessly just design a pet system where characters can get access to some pets and get some relevant bonuses at...
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    Level Up (A5E) about the Transforming Cloak magic item (Salamander cloak version to be more specific)

    I think it's a typo, I'd read it as "when a creature hits you with a melee weapon attack it takes 1d6 fire damage". So you'd have fire immunity and lower powered fire shield, plus you deal fire damage. Seems consistent
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    Level Up (A5E) Making Monsters Matter - The Danger Zone

    Nice! It summarizes an idea I was discussing a while ago on a FB group, exactly about how to run impossibly overwhelming encounters. Basically, it boiled down to 3 steps that are remarkably similar to the ones you described (no surprise here ;) ) clearly describe the encounter as...
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    Level Up (A5E) More love for archers?

    I think this could be an interesting and fruitful direction, with maybe an additional twist: Rare Maneuvers. Same as we get rare spells that are unique in a sense or the other, it could cool be to have a grandmaster of the Adamant Mountain tradition to teach you an Axe Throwing maneuver of that...
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    Level Up (A5E) Where does A5e still need support?

    For me the coolest additions would be magic related, in particular: a non vancian magic system (I surely sound like a broken record, but Elements of magic was awesome and published by ENP for 3.5!) magic components that are not just a tax or a "gotcha. you didn't buy it" but add something to...
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    Level Up (A5E) Question on Wounding Strike

    I was considering making exactly the same changes, and also bumping the damage over time so it stays more relevant as levels grow. But it's probably still a very hard sell
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    Level Up (A5E) Question on Wounding Strike

    That's a good point. But I'd consider "untyped" to be a particular type, thus avoiding stacking an arbitrary number of untyped ongoing damages.
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    Level Up (A5E) Question on Wounding Strike

    Because the stacking from this maneouvre does not even happen, see here. Also, I forgot to mention that the bonus action itself doesn't even let you do the strike: for that you need to spend a separate reaction, action or bonus action. The comparison with the extra unarmed attack of the monk...
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    Level Up (A5E) Question on Wounding Strike

    Not really: for this maneouvre to do something you have to spend a bonus action (same as unarmed strike) spend 2 exertion (1 extra unarmed strike does not require resources) hit the target (same as unarmed strike) the target has to fail its save at the beginning of its round (not required by...
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    Level Up (A5E) Question on Wounding Strike

    Sure, it does stack, but simply put is way too easy to negate. Wounding Strike requires a CON save, which most creatures have proeficiency with. Even if they don't, there's very little ways to impose some kind of disadvantage on the save (the only condition that does is 4 levels of fatigue!)...
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    Level Up (A5E) Question on Wounding Strike

    The example of fire elemental is very interesting for me, as there's no save initially or onwards. You or someone has to spend an action to douse the flames. This makes it way more threatening. Sure, this is a degree 1 maneouvre, but still doesn't seem worth the expenditure of the required...
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    Level Up (A5E) Question on Wounding Strike

    On a5e.tools, the entry for wounding strike says The description for ongoing damage says So, from the two descriptions, it appears that a Wounding Strike may do absolutely nothing at all: a hit from wounding strikes caues the wound to bleed, causing 1d4 ongoing damage the ongoing damage is...
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    Level Up (A5E) A feature causing strife.

    Nice idea! Throw it in a pirate setting, where the PCs have to actually come up with insults that rhyme their opponent's insults, and whomever cannot rhyme gets the level of strife ;)
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    Level Up (A5E) is adept empty mind enchantment saves & resist part of the effect with stray CR or always on?

    I'd go for the other opinion: giving disadvantage to insight checks for 1 hour is way less powerful than permanently gaining advantage to saves vs enchantment spells and resistance to psychic damage. It wouldn't make sense to spend 1 exertion and an action for a relatively minor buff and having...
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