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  1. J

    True20 without the Adept?

    You could always graft a bit of Bood & Vigilance in there (or is it Mythic Earth ...) where the number of Adept levels you allow in toto essentially set the "FX level" of the campaign. That is, allow Adept level, but only, say, 5 at most. Then just run through the power list, disallow anything...
  2. J

    Best Modern Game System

    Thanks, and I'll pass the praise on to Andy. Season Two starts up in production pretty soon.
  3. J

    Best Modern Game System

    Thanks, but all I did was consult for a few weeks and write the third episode. That's all Andy Cosby's baby right there (you will note, by the way, that both Andy and Jo from my D20 Modern story hour are on that show. Andy as creator/showrunner and Jo on her first paid writing gig -- which she...
  4. J

    Best Modern Game System

    Well, M&M is really just souped up classless True20, but I agree, the three classes in True20 -- basically fightin' guy, skill guy, FX guy -- really streamline the whole process. I'd just like to see a few of those last D&D-isms drop off.
  5. J

    Best Modern Game System

    Oh, I love the three-class system. And if you look at "paths" and multiclassing, it handles almost every character variant I can think of. Half the fun of True20 was going through with the book and building career after career, importing some of the feats or class abilities from SC2.0 as...
  6. J

    Best Modern Game System

    True20's got my vote. SC 2.0 is a fantastic rules setting, but you do indeed need a spine of steel to dive in and tweak it to what you want. M&M has an interesting "agents" supplement coming out soon, focusing on low-power PCs in the M&M world. The day somebody grinds out the...
  7. J

    SC2.0 Style NPC Generation For Modern

    You know, I don't get over here all that much anymore, what with the filthy movies, but I do want to step up and just say out loud, the SC2.0 system is a helluva piece of game design. Now if only they had an alt resource system that didn't grade up for misson difficulty (but I assume we'll see...
  8. J

    Dark•Matter D20--how should I go about it?

    Personally, I'd go with the Psychic's Handbook also, although the BLUE ROSE products from Green Ronin may also be very useful. Can't go wrong with Green Ronin, frankly. I never really converted over the whole FX system for my game, as I was only ever intereste din the more sci-tech aspects --...
  9. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    my offer of a global frequency bootleg for a fed-exed copy of M&M 2E stands. Will gladly update here on the movie, as soon as its announced. Based on an old 70's spy novel. You can always check out www.kfmonkey.blogspot.com for rants and news. Also, I'm matching donations at my site all...
  10. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    See, the percocet I got for my surgery just made me REALLY nauseous. Luckily my lovely wife cooked up a percocet/dramamine one-two that made three whole days just ... go away. Update soon. Flynn, October trip's gone wonky, looks like the WB movie's a go, so I'll be back and forth to London...
  11. J

    Mutants and Masterminds - limited copies available!

    To be fair, foreign printing costs are so much lower it would be nothing short of fiscally irresponsible not to take advantage of them. Most small presses -- at least comics, not as experienced in gaming -- would shutter in a heartbeat if not for Korean or Hong Kong publishing bargains. The...
  12. J

    Mutants and Masterminds - limited copies available!

    Much like the comic book writing I'm doing -- I'm told I can make FIVES of THOUSANDS of DOLLARS!!
  13. J

    Mutants and Masterminds - limited copies available!

    Ah, so reducing starting Power Points is the way to go -- thought so. And the way you describe the rest ... perfect. It is now decided. Tomorrow I leave Hollywoood for .pdf game publishing. My agent will be so happy. The only questions remaining are -- exactly when does that Masterminds...
  14. J

    Mutants and Masterminds - limited copies available!

    Hey all, back from a loooong hiatus. Been slaving away between assignments on coming up with a modern/universal D20 system based on what was the best IMHO D20 product of last year -- Green Ronin's TrueD20. Really, just fantastic piece of work, stripped out many of the old cluttering rules ...
  15. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    well, seeing as I have time off now, I may finally post the outline/stats (in my homebrew, but it''s idiot-easy) for night of the cattle mutilators, gone missing and dark canada. Digging the true D20 system by the way. I'd be finished if I could just get FX to work properly...
  16. J

    Welcome to the Halmae (updated 2/27/07)

    I warned you. I warned you. The desert will kill you just like THAT.
  17. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    DARK CANADA CH. 4 First, Flynn and the Agents took a quick trip to the local lover's lane. Like most scenic overlooks, the drop to Lake Ontario below was a bit .... precipitous. Tom Norris' car arced cleanly out over the drop and disappeared with barely a splash into the clear, delicious...
  18. J

    DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!

    bloody hell. tell you what, when you finish, email it to me. I'll do a quick edit.
  19. J

    The Scinterlands: Sibling Rivalry

    And might I add, one of the best reads for a first novel I've ever enjoyed. RD has got a nice career of getting paid to type coming to him.
  20. J

    Welcome to the Halmae (updated 2/27/07)

    Nice try, Spyscribe, but I beat deadlines for a living. Now, remember to describe how handsome and charming I was during the session ...
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