Search results

  1. I

    An end to scry-buff-teleport?

    I'm with Mustrum_Ridcully on this - while trekking through the wilderness can be an adventure in itself, different styles of adventures are appropriate for different levels of characters. Heroic level characters - yes, they should do things the hard way. Forge their way through the woods to...
  2. I

    Have Your Cake and Eat it Too - Save-or-Die Idea

    That's covered by step 5, although it could be better worded. If they fail the save but avoid death, they take a more major effect. For instance, if the minor effect is 3d6+1/level damage, the major effect might be 1d6/level. Something fairly significant, so you don't get off scot-free if you...
  3. I

    Have Your Cake and Eat it Too - Save-or-Die Idea

    Well, I'm not actually suggesting it work that way (negative HP), so it's somewhat of a moot point, but I wouldn't call finishing someone off that way "metagaming". If you're a Wizard who has used SoD effects before, and whenever you do the target is knocked to almost dead but not quite, it's...
  4. I

    Have Your Cake and Eat it Too - Save-or-Die Idea

    Ok, I've been hearing that Save-or-Die isn't fun. But I don't think reducing it to doing damage is the solution either. I think Save-or-Die could be fun, if it was less sudden and more dramatic. One solution I've seen that I basically liked was Save-or-Die spells reducing the target to -1d10...
  5. I

    What about when Ruining your Foes' Fun is your Fun?

    The one thing about Enchantment spells in particular is that it's fine if they're gradual ... against equal level opponents. But they need to be instant against significantly weaker foes to have any useful non-combat purposes. For instance, say you want to gain entry to a warehouse that's...
  6. I

    What about when Ruining your Foes' Fun is your Fun?

    Actually, the alternate Drider is one of the things that started me thinking about this, although I know it's 3E and not necessarily a future indicator. I hope it isn't anyway, because look at that poison - it's beyond weak, it's "one legged goblin commoner" weak. First off, you start by...
  7. I

    What about when Ruining your Foes' Fun is your Fun?

    Looking at the 4E previews, it seems that one of the constantly touted points is that Fun will be protected at all costs. Save-or-die? Not fun, out. Being out of the fight? Unfun, gone. Now that's one thing when we're talking about the PCs "fun" being protected against the opponents, but...
  8. I

    D&D 4E 4e, minis... and some of my thoughts

    Here's a little known fact (apparently, given the arguments I hear online): Minis are free, as long as you aren't playing in a sealed labratory "clean room". By which I mean - use dice, use coins, use counters you print out, use scraps of paper with letters on them, use legos, use minis that...
  9. I

    D&D 4E Initiative in 4E

    I find it very unlikely they would go to a tick-based or even single-action system, for two reasons that they've stated as 4E goals: 1) Fast Play. Tick based systems are slower. Not incredibly slow, if you know them well, but still not as fast. And for newbies, they are much slower. 2)...
  10. I

    Starcraft RPG: Who would be interested?

    Doing this in a point-based system like HERO would be extremely easy. The hard part is figuring out how to form a party when many of the characters kill each-other on sight or don't fit into the same room.
  11. I

    Whither Summoners and Animal Companions?

    A couple things: First off, I'd be ok with a "single creature" limit, as long as there were compensating factors: 1) Stronger than current summons. 2) Standard action to summon, not 1 round. 3) Does not make you lose your actions. This third point is imporant. Two creatures is not an...
  12. I

    Speculating on Claw/Claw/Bite

    Also, it gives DMs an "out" from excessive PKing if they need it. For instance, if the gryphon takes its first claw attack and drops someone to -5, then it can redirect its other attacks against different targets, which arguably makes sense for the monster to do, and lets the DM decide whether...
  13. I

    If we all rolled the normal way for stats, how come he has three 18's?

    The problem I have with "roll in order", is that it works fine as inspiration for a character, but not if you already have a character idea you want to play. If you really want to play a spellcaster, no amount of roleplaying will help your 16/16/16/8/8/8 (in order) character be one. If you...
  14. I

    Can you define the role of the Balor?

    Remember this OOTS strip? Well they did it again, possibly worse. By which I mean, if monster roles are anything like PC roles, then Leader = Support To be a "leader" monster, the Balor would have to have "boosting other demons" as one of its major abilities. Not that it couldn't fight as...
  15. I

    Whither Summoners and Animal Companions?

    Definitely agree - Summoners are a fun type of character, and their loss to "streamlining" wouldn't be worth it in the slightest. And yes, those FF "summons" are just lame.
  16. I

    So, I bet that the d12 is getting kicked to the curb...

    It's actually too bad the d12 doesn't get more use, because it rolls the best of any dice. Smoother than a d6, much more even than a d10, and less tendancy to roll long distances or land cocked than a d20. The d4, on the other hand, doesn't even roll, you have to throw it, but that doesn't...
  17. I

    Will You Count "Roman Numeral" Books As Core?

    Yeah, I'll consider them "Core", to the extent that I care about what's "Core". IMO, the only thing "necessary" to play the system is the basic mechanics; the PHB classes are a good general selection, but they are no more "fundamental" than ones from the various expansions. So making in/out...
  18. I

    Munchkins vs. Powergamers?

    My definitions are slightly different: Powergamer - Someone for whom character power is a major goal. Not their only goal, but definitely an important factor. Sometimes they know how to get power, sometimes they don't. There are definitely powergamers who don't actually know how to make a...
  19. I

    Return of the Cursed Magic Item?

    The problem is that a purely cursed item is more like a trap than an item. Either you avoid it entirely (successfully identify it), or you use it and then get hosed by it the first time its "trigger" comes up. Then you break it into pieces, or, if you're able to, remove the curse from it and...
  20. I

    Silly Silence spell trick? (Constraining its emanation to only your square)

    While that might apply to a single board, I think the situation is altered by adding multiple boards that form corners. For instance, I don't think anyone would deny that something completely enclosed in a 1' cube box has total cover, even though no part of the box is even close to a 5' square...
Top