Hairfoot
First Post
Well, wish is gone, to the delight of some and disappointment of others.
Do you think this is going to set a trend for spells which allow players to skip the hard work of adventuring?
One particular dislike of mine is the scry-buff-teleport method of dealing with adventure goals. I think that negotiating the journey, infiltrating the evil fortress and escaping intact are part and parcel of an exciting adventure, and I'd like to see it become the norm, rather than a chore only for low-level PCs without the right spells.
Wishful thinking on my part?
Do you think this is going to set a trend for spells which allow players to skip the hard work of adventuring?
One particular dislike of mine is the scry-buff-teleport method of dealing with adventure goals. I think that negotiating the journey, infiltrating the evil fortress and escaping intact are part and parcel of an exciting adventure, and I'd like to see it become the norm, rather than a chore only for low-level PCs without the right spells.
Wishful thinking on my part?