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    D&D General The Fate of Bargle

    Clearly Bargle is guilty. Why, you may ask? Because Bargle is always guilty.
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    D&D General Just Eat the Dang Fruit

    See now, I think a DM who merely poisons all the fruit is failing to appreciate the full potential of that flaw. I imagine the PCs encountering merchants trying to find out what happened to all their stock...farmers who wake up, flabbergasted, to find their entire crop of balefire peppers laid...
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    D&D General Just Eat the Dang Fruit

    Agreed. If taken intentionally, it's one of those things you write knowing that the character will be drugged or poisoned going in. I once made a drow Divine Soul who had sought aid from Eiliastraee when his house decided to kill him. I decided that she had given him powers but also instilled...
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    D&D General Just Eat the Dang Fruit

    Unless there is some discernible sign of the character having been forced to make a save, then yeah, this is using metagame knowledge. HOWEVER, the situation is already one that might ellicit distrust from some people. It's not a circumstance in which I would tend to get on peoples' case as...
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    D&D 5E (2014) Random Thought Exercise: Help me make the edgiest of edgelords?

    What do you all think? Race - Shadar-Kai? Class: Assassin (Rogue), Hexblade/Fiend Warlock, maybe Undead Warlock? Shadow Sorcerer? Vengeance Paladin, Conquest Paladin? Oathbreaker Paladin? Soulknife? Blood Hunter? Some combination of the above? Background: Something in which its parents...
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    D&D 5E (2014) How would YOU build Vecna?

    He is or becomes the God of Secrets, right? Known for stealing sensitive information and blackmailing others. Give him mind-reading powers, and the ability to replicate PC abilities and use them against the PCs. Spells and abilities like Maze, Weird, Phantasmal Killer. And a battalion of...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 6 Bard: College of Lore 4+1=5 Paladin: Oath of the Ancients 6-2=4 Rogue: Thief 11
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 14 Bard: College of Lore 11+1=12 Fighter: Battle Master 8 Paladin: Oath of the Ancients 14-2=12 Rogue: Thief 20
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 26 Bard: College of Lore 17 Druid: Circle of the Shepherd 10+1=11 Fighter: Battle Master 26 Paladin: Oath of the Ancients 26-2=24 Ranger: Gloom Stalker 27 Rogue: Thief 26
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Path of the Totem Warrior 36 College of Lore 19 Circle of the Shepherd 23 Battle Master 33 Way of the Kensei 9 Oath of the Ancients 33 Gloom Stalker 37 Thief 31 Pact of the Fiend 5-2=3 School of Abjuration 9+1=10
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Could always set up a new thread when/if you feel like it. Presuming I haven't missed such a thing already :oops: Or not.
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Path of the Totem Warrior 38 College of Lore 23 Circle of the Shepherd 24 Battle Master 36 Way of the Kensei 15 Oath of the Ancients 37-2=35 Gloom Stalker 38 Thief 35 Pact of the Fiend 18 School of Abjuration 14+1=15
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Certainly the Potterverse is different from our own. Within the context of the fictional world, flying on a broom, say, or levitating objects with a spell is fairly mundane. From the standpoint of our world looking in, it's difficult for me (personally) to empathize or imagine myself within...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 42 Bard: College of Lore 30 Druid: Circle of the Shepherd 23 Fighter: Battle Master 39 Monk: Way of the Kensei 23 Paladin: Oath of the Ancients 39-2=37 Ranger: Gloom Stalker 40 Rogue: Thief 39 Warlock: Pact of the Fiend 23 Wizard: School of Abjuration 21+1=22
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    I likewise apologize if my response came out harsh or as a "you're doing it wrong" sort of thing? Harsh doesn't phase me, personally. In answer to your question: It may just be a matter of my personal perceptions, really. Magic just feels more...special...or believable (versimilitudinous?)...
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Or all people have different ideas as to what is fun or balanced. Some with considerably more experience than others.
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Sounds like a you problem; or more accurately "your groups". The groups I play in, and I personally as DM, alter spell effects, interpretations, or enemy susceptibilities all the time to make the game better. (Not on the fly, of course, that would be cheating). Unless you are referring to...
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    One of the things I've personally been a bit iffy on in 5e so is the idea of cantrips being the base attack routines of casters in 5e. Or at least being able to fire energy bolts at will. Doing so kinda makes the magic feel... less magical... to me? Amongst other things it seems generally too...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 42 Bard: College of Lore 35 Cleric: Tempest Domain 9 Druid: Circle of the Shepherd 25 Fighter: Battle Master 42 Monk: Way of the Kensei 30 Paladin: Oath of the Ancients 41-2=39 Ranger: Gloom Stalker 40 Rogue: Thief 41 Warlock: Pact of the Fiend 27 Wizard...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 44 Bard: College of Lore 40 Cleric: Tempest Domain 15 Druid: Circle of the Shepherd 27 Fighter: Battle Master 44 Monk: Way of the Kensei 37 Paladin: Oath of the Ancients 41-2=39 Ranger: Gloom Stalker 43 Rogue: Thief 46 Warlock: Pact of the Fiend 31 Wizard...
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