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  1. mips42

    Into the Woods

    Albrecht steps up to on of the newly risen Ghouls, swings his ax and it bites into the rubbery, undead flesh. The undead thing turns towards the Dwarf, Snarling. In the other room, Bimpnott and Terry again haul open the heavy doors and, again, the seemingly magical wind gust and attempts to haul...
  2. 1637032924361.png

    1637032924361.png

  3. mips42

    [IC] Eberron: The Plumbers

    "Right. yes, lets."
  4. mips42

    Into the Woods

    Gertrude throws her arms wide and black tendrils of magic reach out to the corpses littered around the room, causing 3 of them to jerk upright and rise as hideous ghouls! Yes, Bimp and Terry made their saves and were left in the last room while Albrecht and Umbril were sucked into the room...
  5. 1636847803965.png

    1636847803965.png

  6. mips42

    Into the Woods

    Bimpnott and Albrect put their shoulders to the door and, grudgingly it opens. As it does, a fierce gust of wing lashes out from the now open room as an intense, sickly green light pours out of the now open doorway. The wind howls and swirls, then manages to lift both Umbril and Albrecht off...
  7. mips42

    Into the Woods

    It does but, in his case, it does not matter. @Neurotic @JustinCase @jmucchiello @Kobold Stew please roll a DC17 Strength saving Throw. @
  8. mips42

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    I kinda like this idea. thinking on it.
  9. mips42

    Into the Woods

    Yes.
  10. mips42

    [IC] Eberron: The Plumbers

    DePoe moves 15' to his left to get a better angle on the Shifter. "Stand down or be put down." He holds his arrow for a reply from the man.
  11. mips42

    Into the Woods

    Bimpnott turns to the door and gives it a gentle push. The doors dont move. A harder shove. The doors move slightly but not enough to get through. You suspect they may be blocked from the other side. Strength check if you'd like to try again.
  12. mips42

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    Technically no. There is nothing preventing you from taking a long rest and recovering spells and hit points. As stated, cast spells or whatever. In a setting / adventure like this it feels like there should be something to account for mental exhaustion but, if there is, I don;t know of it. I am...
  13. mips42

    Into the Woods

    Forging ahead. Use whatever spells and such you want during your rest. It's not easy resting in this place. the constant gloom, eerie light, and near-silence make for a unnerving experience and, despite your best efforts, it's starting to get to you. Bimpnott stands and clears away the barricade...
  14. mips42

    Into the Woods

    ooc: my understanding was short but let me know if I'm wrong
  15. mips42

    [IC] Eberron: The Plumbers

    Now that he is out of direct threat, DePose switches to the shortbow and looses an arrow at the massive worg, sinking a arrow into its haunches. Shortbow [19]+5=24 to hit, [5]+3=8 damage +3 sneak attack if applicable
  16. mips42

    Into the Woods

    The bench was sturdily made but is now old and a bit dry. The bench itself is far too long to move against the door you entered through but the broken pieces can be used to nar the door that you entered through. Umrbil, you do not see any secret doors, passages or anything that looks like...
  17. mips42

    [IC] Eberron: The Plumbers

    no R20 account. A pic of the map would be appreciated Startled, DePoe quickly stabs at the worg with his short sword and then attempts to move away from its' snapping jaws. Short Sword [15]+5=20 to hit, [5]+3=8 damage +5 sneak attack if applicable. move at least 10-15' back if there is room
  18. mips42

    Eberron: The Plumbers OOC

    Ive been using a TTRPG app called Shard Desktop.
  19. mips42

    [IC] Eberron: The Plumbers

    Presuming Ogham points it out, DePoe would definitely be interested. [18]+0=18 Investigation
  20. mips42

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    What info do you need or how can I help?
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