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  1. Frankie1969

    ZEITGEIST Zeitgeist: Endgame

    The finale begins. Thank you to the artist who posted that Reida image.
  2. reida-battle.png

    reida-battle.png

  3. Frankie1969

    ZEITGEIST Zeitgeist: Endgame

    After years and years of gaming, one night a week, the Heroes of Risur have slain Nicodemus and are preparing to complete the Ancient ritual. I'm quite pleased that the group spent half our session debating the merits of planar configurations. FWIW, it's looking like Jiese, Baden, Guay (with The...
  4. gyre-endgame.jpg

    gyre-endgame.jpg

  5. Frankie1969

    ZEITGEIST 4th Tier battles are over the top (continued)

    Coming up next in the 5th Tier, our biggest battle of the campaign... the Heroes of Risur, with allies the Kinava Monks, the singing liches, the Dunkel eagles, and more.
  6. battle-of-egalitrix.png

    battle-of-egalitrix.png

  7. Frankie1969

    ZEITGEIST a new solution to the Iratha Ket problem

    My group successfully figured out who caused the plague and that it was susceptible to mental effects, so ... they decided to blast the lovers with Synaptic Static, after using upcasted Aid to increase their max HP enough that the damage wouldn't slay them outright. I was taken aback at first...
  8. Frankie1969

    EN Publishing EN5ider Desert in the Road negative review

    Because my Zeitgeist campaign consumes most of my D&D-related hours & brainpower. I need ready-to-play content for this co-DM game, and I was hoping EN would be more reliable than DM's Guild.
  9. Frankie1969

    EN Publishing EN5ider Desert in the Road negative review

    Mini adventures are supposed to be: self-contained side quests, structured to fill one or two game sessions, playable without much prep. Desert on the Road does not accomplish any of those things. * The cryptic note in the first scene is a mcguffin. No one the PCs meet, and nothing else the...
  10. x5-tzerte.png

    x5-tzerte.png

  11. x4-hamul.png

    x4-hamul.png

  12. x3-yarost.png

    x3-yarost.png

  13. x2-betel.png

    x2-betel.png

  14. x1-nabo.png

    x1-nabo.png

  15. Frankie1969

    D&D 5E (2014) [Guide] How to Win Fights and Intimidate People (Another Barbarian Primer)

    One of my campaigns is finally in Tier 4, and I'm seeing that Barbarians don't scale nearly enough. I'll revise my ratings soon, and add the new Paths from Tasha's Cauldron of Everything.
  16. Frankie1969

    D&D 5E (2014) Tasha: Barbarian Path of Wild Magic should SCALE

    Barbarians, like Rangers, start pretty strong and then flatten out in the early teen levels. The simplest way to compensate for this is for Path features to become progressively stronger at higher levels. Unfortunately, most paths don't do this enough, and Wild Magic is sadly no exception...
  17. Frankie1969

    D&D 5E (2014) Half ASI feat for 19th level open hand monk?

    Thanks for the good ideas. Hex could be amazing in the right circumstances, but so could the others... For example, Skill Expert would make one skill (probably Perception) almost unbeatable (and also add another, maybe Investigation). Hmm...
  18. Frankie1969

    D&D 5E (2014) Half ASI feat for 19th level open hand monk?

    Straightforward epic tier wood elf open hand monk. Out of combat parkour scout, in combat invisible skirmisher. Only ASIs so far, no feats. Due to optional retraining, any feat that grants +1 to Dex, Con, or Wis will work equivalently well. Elven Accuracy was the obvious choice, but Tasha offers...
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