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  1. J

    Stuff D&D players never say (except when they do)

    It's common practice to censor the word "n****r" but I haven't noticed that "tranny" is censored in newspapers when they're quoting someone. For instance this article from The Sun doesn't censor the word: Premier League stars ‘hired 14 vice girls and tranny for party’ | The Sun |News It's even...
  2. J

    Stuff D&D players never say (except when they do)

    The idea wasn't to imply anything but to face-palm to an ignorant comment. Laughing at ignorance is different from laughing with ignorance. I would never even dream of insulting anyone I can assure you :) I just hope that we don't go that far that we can't tell about things that have happened...
  3. J

    Sexism and presumed sexism in RPGs

    I think that RPGs are perhaps the best way to reflect one's prejudices. I've often noticed that I associate certain roles with certain genders, ages etc. Even certain NPCs with certain body-types always get specific roles. If I have to create a town sheriff, I've noticed that it's almost always...
  4. J

    Stuff D&D players never say (except when they do)

    This quote from our previous D&D-session doesn't poke fun at the game but still it certainly fits the thread title: DM: "This creature is mainly a human." Player: "What?! It's some sort of tranny!" Mod Note: For anyone who takes offense - Jon here rather graciously apologizes later on in the...
  5. J

    If classes were a color.

    I know you're not taking suggestion about the colors anymore, but I'd still like to spam my reply: Barbarian = Red (anger, "red mist descends") Bard = Lavender (in RBG scale it's nearly 100% of everything, "jack of all trades, master of none") Cleric = White (pure faith, even in those who are...
  6. J

    How does tithing work?

    After having some perspective here (thank you) I've spoken with some of my players. We've tentatively decided to go with this rather unorthodox system: Each month you have to pay 10% of the looted/earned gold, silver and such. You have to actively sell unnecessary items in order to have the...
  7. J

    How does tithing work?

    Janx Good points but it might be that we have some different perspectives here. Describing the high priest as antagonistic is fair, but as a cleric of the deity of healing I feel that he is a bit alienated from the people who actively fight for the cause. I'd like to have the good-aligned...
  8. J

    How does tithing work?

    You make good points with the fact that the church wouldn't want to hinder their paladins and the church should also provide something in exchange on tithing. But it seems that there is no real consensus on what counts in tithing and what does not. Let me give you a more solid example: Our...
  9. J

    How does tithing work?

    You pay 10% of your monthly income to the church. Sounds simple, right? Well, I've found this quite difficult actually. Adventuring paladin gains very modest amount of gold but also powerful magical items from his slain opponents. Should he pay tithe according to the value of the items? How...
  10. J

    Words are hard!

    Tell me about it. In my games I usually try to translate everything. The best way to make the game more playable is to bring English words - which are sometimes nasty to pronounce - into something easier so we can concentrate on playing and not on tongue-twisting. Translating things is often a...
  11. J

    Non-removable blindness and deafness?

    In my campaign I'd like to have NPCs that have handicaps such as blindness and deafness. However Remove Deafness/Blindness is fairly easy to access, so it's kind of difficult to have such handicaps. PCs might just cure the blindness in matters of seconds if they choose to. So let's see how an...
  12. J

    Obscure elements of D&D you would love to rescue

    Bring back para-elemental and quasi-elemental planes. I want to see an official 5e adventure set in the quasi-plane of ooze, then I will be happy. The four elements just aren't enough. There are never enough planes.
  13. J

    Highly detailed PC personalities?

    The character sheet. It has so many lines, tables and slots about your character's fighting ability, skills and whatnot but rarely I see anything about your character's personality. It's kind of funny: It's called "roleplaying game" but still I don't see that much regarding the character's...
  14. J

    Handiest Super Power?

    I'd like to be super-positive no matter what happens. Shapechanging, super luck, flight... These things can't make you happy. Well, not automatically at least. So super-positive mindset is my choice.
  15. J

    My Ideal Game System?

    Unfortunately I've noticed that the ideal game system is the one that has massive amount of optional material and published adventures. Also if the game has magic, it has to be very clear and all-encompassing. In addition the game has to have an incentive for the PCs to actually adventure, so it...
  16. J

    Would a game group where there were changing GMs work?

    We have done this. It's very easy if the current GM has his/her character in the game as a GMNPC. That way the adventuring group doesn't have to split up every time the GM changes. Once a player made a mind flayer PC and then took the DM seat. Then he realized that his upcoming detective...
  17. J

    Killer DMs

    They are decently equipped and I've calculated their wealth by level pretty accurately. I'm thinking about over-equiping them actually, in order to improve their chances of survival. I'd say that they are modest Xmas trees, not too bright ones though...
  18. J

    Can I be a girl with a big sword?

    That was a cute story and I liked it :) I hope she gets the biggest sword one day.
  19. J

    Killer DMs

    Thank you Hollowleg! I think you have a point there but at some point I'd like to try the high-level gaming. I think I could handle the ubercasters and all that nasty stuff (maybe not). I have some ideas. But it's encouraging to think that I'm keeping the game in a "sweet spot". Maybe mid-levels...
  20. J

    Killer DMs

    Tequila Sunrise ExploderWizard It's hard to argue with your views but quite frankly I don't ask anything if the game is progressing alright, everyone is happy and I don't see any warning signals. If the players are acting like everything is just fine but their real feelings are quite the...
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