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  1. V

    Kobold That Walks, Round Two!

    Sounds to me kinda like you are trying to throw an entire kobold tribe at your players but do it in waves. To do this lets look at the fact that Kobolds are LE and Intelligent so one could gather they would have some form of organized society. With that in mind you could follow this idea...
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    Cloak of Mage Armor

    That is in response to the Twilight Armor statement. As for the Ghost Touch being worn by incorporeal creatures you are correct it can be. However unless the DM expects his ghosts to be removing the armor from his PCs and putting it on I think this is a point that can be disregarded. Let...
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    Tumble at 1/2 speed - why?

    Measure out 30 feet. Put his backpack on him with a full set of books. Give him two sticks about 1 to 2 pounds each. Have him run the 30 feet and use a stop watch. Make sure he is wearing jeans, and a long sleeve shirt, also throw in a hat. Then have him tumble the 30 feet while you and his...
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    Cloak of Mage Armor

    Look at the following (Note this is just using the Core DMG): Cloak Continuous +4 Armor Bonus No Armor Check Penalty No Chance of Spell Failure Works against Incorporeal Attacks Virtually No Weight No Maximum Dexterity Bonus Now compare that to a +3 Ghost Touch Leather Armor 16150+ gp: Chest...
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    Racial/Class Immunity to Fire & Vampires

    Where did you find that rule?
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    Could use some insight on strong NPCs for my campaign

    I like the ideas of making the Generals as Archons. It fits well with their story line. Also following withe the commanders and captains as half-celestials. So now with the epic concepts. You could use the Epic Handbook but I would avoid Epic Spells due to the complications they can bring...
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    Racial/Class Immunity to Fire & Vampires

    Sounds like you are wanting to make something really nasty. How about this: Vampiric Half-Red Dragon Troll with a Ring of Greater Acid Resistance. Has regeneration so only takes stun damage from anything other than fire or acid. Is undead so it is immune to stun damage. Is a half-red dragon...
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    Could use some insight on strong NPCs for my campaign

    Hmm well we could consider this option. General 1: Half-Celestial Fighter General 2: Half-Celestial Rogue General 3: Half-Celestial Warmage General 4: Half-Celestial Bard possibly Martial General 5: Half-Celestial Cleric Each one would be around 14th level with the ECL of 4 added making them a...
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    Lyre of Building with mods

    Based on the OPs question I can see where he is curious as to how much the Bard can build with the lyre not whether it is against the rules. With that in mind if said Bard were to play the lyre in question for 24 hours continuously then he would effectively produce enough work done by 4800...
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    Could use some insight on strong NPCs for my campaign

    Well you did say level 18 to 20. And CR is not directly a measure of level though it does include such. As I don't have the MM before me can you tell me the HD of a Solar?
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    Could use some insight on strong NPCs for my campaign

    My first thought on your angels would be to look at Aasimon and Archons to draw from. General 1: Planetar Fighter General 2: Hound Archon Rogue General 3: Lantern Archon Sorcerer General 4: Trumpet Archon Bard General 5: Solar Cleric Generall these are just base ideas as I don't have my...
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    Summary of racial adjustments?

    Closest I could imagine is Races of Faerun and maybe the base FR Book but that is still somewhat spread out.
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    Magic Weapon Creation

    My apologies as Irdeggman is correct. The formula I did state is specific only to enhancement bonus. And he is also correct that the abilities you wish to add are based on specific class level given under the ability. So in the case of the OPs questions yes you would have be be 8th level to...
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    Magic Weapon Creation

    The character in question would have to actually be 9th level. The Level required to make such an item is based on the total of the pluses x 3. B = Bonus L = Level required to create B x 3 = L 3 x 3 = 9
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    Frenzied Berserker+Exotic Weapon Master+ Barbarian= broken?

    Make the following changes to the above rogue: Feats: Martial Weapon Proficiency: Greatsword, Power Attack Weapon: Greatsword +3 Assume all attacks include 5 points put into power attack, all attacks hit, and all attacks are sneak attacks. First Attack: 7d6 + 25 Second Attack: 7d6 + 25...
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    Fiend of Possession and Gear

    Treat it like magic items for a druid when they change form. All items become a part of the new form and become inert. In this case form means "possessed" indvidual.
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    Frenzied Berserker+Exotic Weapon Master+ Barbarian= broken?

    I still find it funny that it was stated that a level 10 rogue couldn't do that much damage with sneak attack. This is the break down. Race: Half Orc Class: Rogue Level: 10 STR: 26 (+8 Bonus) (20 Base, Belt of Giant Strength +4, +2 Level Bonuses) Feats: Two-Weapon Fighting, Improved...
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    Melee attacks at range

    Why not just use a whip? It has 15' of range and it counts as a melee weapon.
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    Cloak of Mage Armor

    Gabriel Z based on your interpretation of the rules I could very well make a glove with the effect of True Strike on it as a use activated item that gives me a +20 to any attack. I think you are interpreting the rule based on the letter of the law vs the intent of what it is stating.
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    Thundering

    If you look in the Magic Item Compendium you will find an effect called Screaming. This does 1d6 Sonic Damage per hit.
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