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  1. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    Thanks. Glad it feels useful. This was mostly put up because I'd gotten several emails after the Great ENWorld Crash of '06 and Buttercup had saved it (Thank you thank you thank you) so I put it back up. Currently, I'm doing the Work-Intensive Method of World Building.
  2. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    Thanks. Glad it feels useful. This was mostly put up because I'd gotten several emails after the Great ENWorld Crash of '06 and Buttercup had saved it (Thank you thank you thank you) so I put it back up. Currently, I'm doing the Work-Intensive Method of World Building.
  3. Ralts Bloodthorne

    [Rant] Fantasy - beyond the "standard" paradigm

    Some of the Survivalist pulp novels are pretty good. Interesting premises, and when I thought he'd written himself into a corner, he'd actually wiggle out of it. The series goes from the ho-hum typical Soviet invasion scenario to something quite interesting. All you have to get by is the main...
  4. Ralts Bloodthorne

    [Rant] Fantasy - beyond the "standard" paradigm

    THESE guys piss me off as bad as the people who scream that nothing could ever be wrong with fantasy. Personally, I'd like to douse both sides in Zippo fluid, and toss them into cages, each wielding flaming clubs. THat way both very vocal, very loud, very obvious, and very ill-educated sides...
  5. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    Jungula Former Republic, now anarchy Population: 74,000 Jungula recently went to war with Machevel over trade rights to the river. Machevel wanted untaxed/no-tarriff use of the river for everyone, Jungula wanted to be able to levy tariffs and fees according to thier whim. 15 years ago this...
  6. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    OK, it's time to do a pic of what we have so far, and upload the map. Only one kingdom is currently filled in, but we'll fill in the others, and place a few shore-line cities on other continents. Here's the pictures, and the map so far. Jungula is intended to be a shattered kingdom that is...
  7. ENWorld-World-2-pic2a.jpg

    ENWorld-World-2-pic2a.jpg

  8. ENWorld-World-Pica.jpg

    ENWorld-World-Pica.jpg

  9. Ralts Bloodthorne

    Fantasy becoming too fantastic...?

    Speaking as someone chronicalling the birth of a world, I'd have to say: There's a room for templates. For example: The God-King is a Zero Level Diety. His family and the nobility are all either planetouched, or half-celestials. There's a bounty on a Winter-Wolf with disgusting, vestigal...
  10. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    Avellerum Empire According to legend and elvish claims, this is the spot where Eden once stood, and they guard the gates to thier paradise (False) from all who would dare desecrate it. The elves claim that the Empire is over 10,000 years old (true) and was the first civilization on the face of...
  11. Ralts Bloodthorne

    A Work Intensive Approach to World Creation

    OK, if you haven't downloaded the viewer from http://www.profantasy.com you need to, since it's about that time, boys, girls and herms. We'll be moving into the nitpicking. Now, we have to provide one of the classic components of writing. And it does translate over to D&D. Conflict. You have...
  12. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    Let's take a look at some spells that need handling... If you haven't hit a problem with them yet, don't worry, you will... Shape Alteration Spells, Time Stop, Haste, Creature Summoning Spells, and... believe it or not... Power Word Kill & Other Save or Die spells... These spells have been...
  13. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    Let's take a look at some spells that need handling... If you haven't hit a problem with them yet, don't worry, you will... Shape Alteration Spells, Time Stop, Haste, Creature Summoning Spells, and... believe it or not... Power Word Kill & Other Save or Die spells... These spells have been...
  14. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    There's a few other things I kind of want to cover. Two of them are hot topics in current threads, but seeing as they have to do with GMing, I'll put them here. #1: The Paladin, The Cleric & The Monk Walk Into A Bar.... The Paladin, the Cleric, and the Monk, all have extraordinary abilities...
  15. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    There's a few other things I kind of want to cover. Two of them are hot topics in current threads, but seeing as they have to do with GMing, I'll put them here. #1: The Paladin, The Cleric & The Monk Walk Into A Bar.... The Paladin, the Cleric, and the Monk, all have extraordinary abilities...
  16. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    I hear that all time. Anyone remember Tucker's Kobolds? There's a difference in random encounters and trouble the party gets themselves into, and group/solo encounters I design myself. A BBEG that I design, will be 3 levels higher than the PC's at the most, when they encounter him. BUT, BBEG's...
  17. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    I hear that all time. Anyone remember Tucker's Kobolds? There's a difference in random encounters and trouble the party gets themselves into, and group/solo encounters I design myself. A BBEG that I design, will be 3 levels higher than the PC's at the most, when they encounter him. BUT, BBEG's...
  18. Ralts Bloodthorne

    [Copy] Work Intensive GMing - creating a world

    Major NPCs will be no more than 3 levels/CR higher than the highest PC. Average NPC in a group will be lowest PC-3 (or 1/4 CR). Generally refers to what they will be facing at a given level, and expected to fight. I also promise that the total won't add up to more than twice their average...
  19. Ralts Bloodthorne

    [Original] Work Intensive GMing - creating a world

    Major NPCs will be no more than 3 levels/CR higher than the highest PC. Average NPC in a group will be lowest PC-3 (or 1/4 CR). Generally refers to what they will be facing at a given level, and expected to fight. I also promise that the total won't add up to more than twice their average...
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