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  1. Steel_Wind

    DnD Shorts final video

    It is easy to get carried away here. There have been two significant contractions in terms of the player base -- mostly in people by-passing even entering the game (as opposed to leaving it), but it's happened twice. The first was M:TG. That new game sucked out the wallets of players and many...
  2. Steel_Wind

    Legal Discussion of OGL 1.2

    Yes, that's the one he means. And yes, this video pretty much confirms most of everything many of us had discerned from their prior moves that emerged over the past few weeks. Yanno, if they had just amended the OGL 1.0a to remove interactive software from it, and had de-authorized the 1.0a...
  3. Steel_Wind

    Why We Should Work With WotC

    Well, I'm not certain how all of this will turn out in the end. It is entirely possible WotC escapes from this and goes on to make WoW money with 6e. It is also entirely possible that 6e and the OGL 1.1/1.2 become the short hand for 4th ed, the GSL and a failed edition of the game. Time will...
  4. Steel_Wind

    1.2 and VTT [+]

    They'll get their wish with me. I won't play their damned D&D game. As soon as my Foundry stops working on DDB? I'm out.
  5. Steel_Wind

    1.2 and VTT [+]

    It's not the question when WotC's own website is telling people that it doesn't matter because they can go make computer games under the OGL 1.0a. Why did you ignore this? Because it is highly inconvenient? We don't have to guess about this. We only need to read the words I have quoted to...
  6. Steel_Wind

    Why We Should Work With WotC

    Did Sal's pizza become insolvent in or around 1997? TSR did. And it hurt distributors, retailers, sent several miniature makers into insolvency and bankruptcy; the whole hobby started to swirl the toilet. You know this Umbran. You've been here since the beginning, right? Bottom Line: The AD&D...
  7. Steel_Wind

    1.2 and VTT [+]

    According to whom? The 5.1 SRD under the OGL 1.0a? It says this at p. 161: Magic Missile 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V,S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can...
  8. Steel_Wind

    1.2 and VTT [+]

    Firstly, I reject this interpretation. Secondly, a video game engine is EXACTLY what you are PERFECTLY ENTITLED TO DO under the OGL 1.0a. Which is precisely why they want to get rid of the OGL 1.0a, of course. From WotC's own website on the OGL 1.0a. as recently as November 2021: Q: So what...
  9. Steel_Wind

    1.2 and VTT [+]

    Quite so. As you probably know, I was one of the first people to do that and had quite an epic thread about it here on ENWorld back in ca. 2006-08. Then we switched to flatscreens on the table for a time, and since 2013, I have been playing online exclusively. The tech changes over time, but...
  10. Steel_Wind

    1.2 and VTT [+]

    It's a false choice, too. The idea that there was a legitimate reason to exclude a computer game from the OGL is demonstrated by the fact that this has existed for 23 years. IT has not interfered with their ability to license and create computer games in any manner. They are taking things away...
  11. Steel_Wind

    1.2 and VTT [+]

    TO quote what Foundry VTT had to say about this specific topic: "Thou shalt not animate The perplexing focus on animation of spell effects is an absurd heuristic as the primary example of what makes a virtual tabletop different from a video game. If differentiating between a VTT and a video...
  12. Steel_Wind

    WOTC's lies regarding Video games and VTTs

    Whenever a company is being plainly dishonest in their written literature and material, this should provide you with great insight as to what they are actually doing -- and why. WotC is not stupid. They would not lie in a document unless they felt they had to. They feel they have to. That is...
  13. Steel_Wind

    1.2 and VTT [+]

    What will make all of this much easier to do is to get an exporter from Dungeon Alchemist (alternatively, an importer for blender) so that the 1,000s of 3d maps created for Dungeon Alchemist over the past 6 months or so can be easily converted to a format 3d Canvas (the add-on for Foundry VTT)...
  14. Steel_Wind

    1.2 and VTT [+]

    I think you are behind the times on what Foundry VTT can do right now. The complaints that WotC voices in its VTT Policy objects to spell animations -- the magic missile is the specific example. I have HUNDREDS of animations in Foundry for weapon and monster attacks and spells, together with...
  15. Steel_Wind

    OGL 1.2 survey is now live

    Which is exactly the imbalance that a 3d VTT subscription where each player must pay to play is intended to address. And it leads to WoW money if successful. That justified paying $146m for DDB. It wasn't paid to sell PDFs online (without really selling PDFs). Which, in turn, is why we are here...
  16. Steel_Wind

    1.2 and VTT [+]

    On what basis do you accede to Hasbro's corporate demand for "clarity" concerning this? Have you thought this through? The OGL 1.0a extended to software for 23 years. WotC was well able, during the whole of that time, to license a number of Dungeons and Dragons games in the marketplace. I think...
  17. Steel_Wind

    Foundry VTT Responds to OGL 1.2 Draft

    For the record, I do not agree with the legal result suggested in Foundry's comments above re: "unwitting acceptance", but the rest of it is persuasive, if not correct.
  18. Steel_Wind

    Foundry VTT Responds to OGL 1.2 Draft

    The following was posted by Foundry Gaming, LLC on its website on the afternoon of January 20, 2023: ________________________________________________ OGL 1.2 Response and Feedback Updated January 20, 2023 Yesterday, Wizards of the Coast shared a post Starting the OGL "Playtest" which introduces...
  19. Steel_Wind

    Legal Discussion of OGL 1.2

    Standard Charge Terms are incorporated by reference into most Mortgage agreements. But really, this is all one big distraction.
  20. Steel_Wind

    D&D General Making 3d Maps For Foundry: Not That Hard. Yes, seriously.

    What the video shows is not isometric: it's x/y/z full 3d. The view modes in the game tool switch between "top-down", first person perspective, and an arbitrary camera which can be positioned at 1/2 to 2/3rds angle -- but the camera rotates from any angle and the geometry is created for viewing...
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