What will make all of this much easier to do is to get an exporter from
Dungeon Alchemist (alternatively, an importer for blender) so that the 1,000s of 3d maps created for
Dungeon Alchemist over the past 6 months or so can be easily converted to a format 3d Canvas (the add-on for Foundry VTT) can use. Right now? Nothing can actually make use of these 3d maps created in
DA -- they are only "useful" for making 2d images captured from a point of view. As actual map making software,
DA is inferior to
DungeonDraft using FA assets.
What do those
Dungeon Alchemist 3d maps look like? See for yourself
here.
But with one tool -- all of that changes on a dime.
That
one simple file conversion tool will lead to both an expansion and ease of creation for 3d maps in Foundry by
several orders of magnitude. It's just a piece of software that nobody has taken the time to bother to write. Yet.
YET.
But to hear WotC explain it, digital Dwarven Forge (or, better said, Terrain Tinker) scenes are "
too good". Meaning, they want to be the sole purveyors of computerized eye candy for a scene. That they didn't invent. Ever. Same thing with .stl files used as tokens in a game. And god forbid you make that static token appear to move, or swing a sword - or fire a
magic missile arcane arrow.