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  1. RavinRay

    Converting prehistoric animals

    It's ok with me as well. Ichthyosaurs with barrel-shaped bodies and lunate tails were better adapted as open ocean pursuit predators (like tuna) than as ambush predators, which had a more elongated, sea-serpent body plan.
  2. RavinRay

    Converting True Dragons

    Post #300! A breath weapon with a delayed effect gives a chance for targets to move out of the area of effect unless it somehow clings to them like the orange dragon's "sticky, gooey breath" and the yellow dragon's salt encrusting breath. The concentrated cloud of heavy particles should perhaps...
  3. RavinRay

    Converting prehistoric animals

    Either that, or the "teeth" can have a keen edge, maybe even a vorpal bite for creatures sufficiently small enough. When the Monster Manual III art gallery came out I thought the armored eel fish was this creature, it turns out it's actually the dragon eel.
  4. RavinRay

    Converting True Dragons

    You betcha! :D Incidentally, the Bestiary of Krynn has an identically-named but unrelated dragon which looks like an enormous version of the real-world sea dragon (related to the seahorse, which in turn inspired both the giant seahorse and the hippocampus, the latter of which is both the...
  5. RavinRay

    Converting prehistoric animals

    The weird thing about this beasty is that although it had a long neck, there were only 12 long cervical vertebrae, which means it wasn't able to coil its neck tightly like, say, Plesiosaurus. So while it can bite at targets 10-15 away, it can't do so at targets right next to it unless they are...
  6. RavinRay

    Converting prehistoric animals

    It makes for a different theropod than your usual run-of-the-mill dinosaur, so I'm happy with it.:cool:
  7. RavinRay

    Converting prehistoric animals

    The closest evidence suggesting at least one dinosaur was poisonous was a single isolated grooved tooth of a small theropod dinosaur found in Mexico and reported in 2000, so if we want to assign this to the D&D Dilophosaurus we can.
  8. RavinRay

    Wiki challenge!

    Morrus , I have a copy of Fantasy Flight Games' Draconic Lore. From reading the OGL statement on page 4, I understand that I can post the stats of the dragons there sans the text of their physical descriptions. I'd like to do it, since I'm a dragon junkie, and I believe some of the material...
  9. RavinRay

    Converting prehistoric animals

    Weapon Focus (gore) seems best to me.
  10. RavinRay

    Converting monsters from Dragon magazine (Part Two)

    Wow this is one bizarre dragon. What do the twin jaws look like? One on top of the other? It's the dread linnorm that has cold and fire breath weapons for each of its two heads. Shade's three (Ex) abilities seem spot-on. Now for the magical cold damage line.
  11. RavinRay

    Converting prehistoric animals

    Massospondylus breaks the mold for sauropods. In fact, with its modest size and only partly-quadrupedal habits, it hearkens to its prosauropod forebears. It should be able to rear on its hind legs and tail in a tripodal stance, giving it a chance to strike with its foreclaws. If you saw...
  12. RavinRay

    Converting True Dragons

    I'm turning to my trusty ol' Draconomicon for inspiration. The smoke drake's two breath weapons (smoke and incendiary cloud) form a 30-ft.-radius spread centered on itself, so there is precedent for spread-shaped breath weapon. The Styx dragon's breath weapon lasts for 3 rounds, while the...
  13. RavinRay

    Converting monsters from Imagine Magazine

    It certainly feels like an undead dryad. Is this the first documented undead fey or are there others?
  14. RavinRay

    Converting prehistoric animals

    What kind of DR/ did you have in mind? Its hide may have been thick enough and nodules to resist piercing and slashing damage. I like the Colossal+ size and Epic feats.
  15. RavinRay

    Converting prehistoric animals

    I was scanning the lacerate ability and you comment about the skull biomechanics. Carnosaur evolution generally led to more powerful bites and weaker arms, as typified by the famous T. rex. A megalosaur may not have a bone crushing bite, but it could have raked its serrated teeth to create long...
  16. RavinRay

    Converting prehistoric animals

    You're right. I remember the picture but it was a Seismosaurus. It was drawn with the neck more vertical than horizontal because Brachiosaurus could orient it that way. "Coelurosaur" is a general name for the small to medium-sized theropods (bipedal carnivorous dinosaurs). Paleocinthus does...
  17. RavinRay

    Converting prehistoric animals

    Off the top of my head: Archelon - Stormwrack Brachiosaurus - Monster Manual II Mosasaurus - Stormwrack And for the classification, related animals: Dinosaurs Prosauropods - semi-bipedal long-necked herbivores Anchisaurus Plateosaurus Sauropods - long-necked quadrupedal herbivores Apatosaurus...
  18. RavinRay

    Converting prehistoric animals

    freyar I swear how did you come up with this? ;) Good one!
  19. RavinRay

    Converting True Dragons

    Yet another dragon with non-standard abilities. I like the challenge! It looks like it has wing spear attacks in place of claw attacks. It has a very low HD and size progression rate (Small to Huge?). Int appears low too, but Dex seems high. It can bluff its opponents by making itself appear...
  20. RavinRay

    Converting prehistoric animals

    Yep freyar, these are indeed shoveling animals. And despite their enlarged jaws, their bite force isn't really strong, so they can't, say inflict a vorpal bite, or even clamp down with Improved Grab. (As herbivores, they don't need too much force to eat mulch. ;) )
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