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  1. LucasC

    Custom Monster & A bit of feedback

    Let's start with the feedback and we can get to the monster - I am pretty skeptical about Speed being a derived mechanic and think you might want to make it a flat statistic modified by species/skill/etc. This came up when we made our first characters (a few that ended up w/very low speeds)...
  2. torm marine 2.png

    torm marine 2.png

  3. torm marines.png

    torm marines.png

  4. LucasC

    Playtest Feedback: World Building

    I have been busy lately putting together the setting we will use in our campaign (starts tomorrow, cannot wait). Here is some generalized feedback from the work I've done. Armor I’d like to see some more variety in the armor tables. Maybe a reason to use light v medium v heavy armor (right...
  5. vlaapus.png

    vlaapus.png

  6. kranor-se system.jpg

    kranor-se system.jpg

  7. balok system.jpg

    balok system.jpg

  8. planet_sizes.png

    planet_sizes.png

  9. LucasC

    Quick Question on Ogron Star Marine

    Playtest doc lists them at 24hps each. Is that correct? They have END 7 + Hardy which should total 5d6 or 15ish hit points. Just an observation for a possible theming opportunity... ogrons are presented as specialists with pulse blasters (in the space section) but the ogron monster uses a...
  10. LucasC

    Have you created a N.E.W. species?

    I guess I'm long-winded but my racial abilities only fit about half based on the character limit of the Abilities field. Any chance you can extend that a bit? Here's what I was trying to input btw: Meks are able to scan and imprint a small number of technological devices in a process they call...
  11. LucasC

    Some thoughts on permanent injuries

    That's exactly the type of change I think would be good. The CHA restriction is an interesting idea but I can envision someone falling unconscious, maybe from a grenade, and then they wake up they lose a point to a stat and come up CHA. The logic behind CHA loss goes something like this... the...
  12. LucasC

    Some thoughts on permanent injuries

    I like the concept, I'm not sure if I like the implementation. At our last session 2 characters went unconscious. Both of them resulted in permanent injuries. Frequency actually seemed too high to me. Granted, they both rolled poorly but that's going to happen when it's a 1 in 6 chance. I...
  13. LucasC

    First Session Feedback

    I like it!
  14. LucasC

    First Session Feedback

    Unfortunately I have not had a chance to run a session since the change to exploding dice but without them, I am quite concerned that things will go too slowly. In all the encounters I ran, both personal and ship-based, exploding dice were essential to both hitting some combatants and doing...
  15. LucasC

    First Session Feedback

    Did you think about using a countdown for Luck vs. a static # of dice added? I think people would be more apt to use it rather than sit on it then.
  16. LucasC

    Custom Race (Mek)

    I will clarify my verbiage. I meant that the ranks in computer operations would each add the standard 1d6 to the roll. So someone attempting to mind control a mek w/2 ranks in computer op would add 2d6 to the roll. Although as I think about it more, I wonder if this should be limited to someone...
  17. LucasC

    Custom Race (Mek)

    As I continue prepping my setting I have a second custom race I'd like feedback on. Meks are a machine race that evolved from the remnants of a long-dead alien species. Difficult for biologicals to understand and relate to, meks interact only infrequently with outsiders. Meks are unusual...
  18. mek starters.png

    mek starters.png

  19. mek starship.png

    mek starship.png

  20. mek combat a.png

    mek combat a.png

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