Search results

  1. mek race.png

    mek race.png

  2. LucasC

    N.E.W. Custom Careers (Mutants)

    I think a CHA mutant is in order but will need a separate starter career. The -1 CHA and negative to Contacts/Rivals wouldn't really be appropriate. I'll work that up in a bit. My thought was to treat them similar to the manner psionic powers work. Each time you pick a psionic career you...
  3. LucasC

    Working out the XP of creatures

    Here is the spreadsheet - might be a good add to the NEW playtest downloads.
  4. LucasC

    N.E.W. Custom Careers (Mutants)

    Thanks! A Dredd feel was exactly what I was shooting for. I see your point about END so I dropped that from my Mutant starter career, allowing me to pump the mutation gain from 2 to 3. So, for instance, Freakishly Strong now gives +3 STR. Had not really thought of that, it's a good point...
  5. LucasC

    Working out the XP of creatures

    I had the same problem. I will PM you a Dropbox link to a spreadsheet Morrus gave me for doing this.
  6. LucasC

    N.E.W. Custom Careers (Mutants)

    I am working on getting my setting in place and wish to include mutations. I went around on how to best do this and ultimately decided I'd create a series of careers. Would like some feedback on how they look and any suggestions for improvement. And you'll need to see the mutations...
  7. mutant 4.png

    mutant 4.png

  8. mutant 3.png

    mutant 3.png

  9. mutant 2.png

    mutant 2.png

  10. mutant 1.png

    mutant 1.png

  11. LucasC

    N.E.W Playtest- first read feedback

    In my opinion, the interplay between skills and character creation, prerequisites and other areas of the game are already complex enough. Attempting to add a 'half' rank would only needlessly snarl this up. New characters start w/3 racial skills, 5 career skills (starter + four additional) and...
  12. LucasC

    Playtest Feedback: Ship Combat (part 2)

    Turning worked well, was relatively easy to keep track of, and 'felt' right. Those ships only needed to move 1 or 2 hexes before they could turn even at the highest velocity we got to so it wasn't a problem to keep track of distance. With larger ships and faster speeds the marker would be a good...
  13. LucasC

    Playtest Feedback: Ship Combat (part 2)

    One more thing I observed and meant to include just as an FYI - Although there are several things to do (shoot, repair SS damage, repair shields, help casualties, use scanners, etc.) I noticed that all my players wanted to be shooting. They naturally split the actions so they all were running...
  14. LucasC

    Playtest Feedback: Ship Combat (part 2)

    Last night we gave the starship combat rules another pass. Here's the results. PC Ships (3) S-22 "Ambusher" Class IV Pirate Ship NPC Ships (3) Modified "Millennial" Class Medium Freighter (1) Durog "Killer" (see below) Very brief synopsis: The PCs had to escort a noncombative ship past...
  15. IMG_20140204_190057_624~01.jpg

    IMG_20140204_190057_624~01.jpg

  16. durog killer.png

    durog killer.png

  17. durog killer.png

    durog killer.png

  18. LucasC

    The Holy Grail of Online Tools (Listen up, WotC!)

    I encourage you to keep an eye on The City of Brass. We are finalizing our World Builder alpha testing right now (you can read about it at our blog) and are right currently in discussion for our Toolkit, starting with the adventure building system for DMs.
  19. LucasC

    Pathfinder 1E Question for Pathfinder DMs

    My buddy and I were engaged in a debate tonight regarding monster use in adventures. I don't recall the last time I wrote, or ran, an adventure without creating or modifying the monsters. He thinks most DMs just use monsters directly from the books without custom edits. What say you? Is...
  20. LucasC

    Creating a new Species

    Glopian take 2
Top