Search results

  1. S

    Level Up (A5E) Advice interpreting the Rouge Skill trick "Scout Leader"

    It is useful though, everybody can move stealthily, the rogue is just ahead of the slower main group. If there is anything they need to drop back and warn the group of, there they go just doing it.
  2. S

    Level Up (A5E) Detect Good and Evil Question

    I'm in agreement with his majesty JL. You'll know that something outside of the natural world is about, but not what. I'd name it something else for any game I might run though. "Sense of the Other" maybe.
  3. S

    Level Up (A5E) Gnolls (and other evil things)

    Some Buddist guardian entities that would probably be angels in Western cathedrals straight up look like things that would be demons in the same art. So, a kneejerk reaction is probably normal, but refusing to listen to the people explaining things is just stubborn. "Why do these things in...
  4. S

    Level Up (A5E) Parrying Weapons

    Ah, yes. The two-weapon fighting rule does specifically say it is a melee weapon you can use and the dual-wielding weapon property doesn't specify. Thanks, Anselm.
  5. S

    Level Up (A5E) Parrying Weapons

    I think you can still attack with it. The only thing I can find that you need your off-hand weapon to be dual-wielding for is using a bonus action to make more attacks with the two-weapon fighting rule. Extra Attack on your character sheet? One swing with one weapon and one swing with the...
  6. S

    Level Up (A5E) Parrying Weapons

    Yeah, maybe it isn't the best use, but is it forbidden is the curiosity. And a shield is absolutely better, unless you have an ability that says you can't have a shield and still use it. Yes, "You can only benefit from properties marked with † if you are proficient with the weapon."
  7. S

    Level Up (A5E) Parrying Weapons

    Yeah, but if you aren't using two weapon fighting, then it doesn't matter if the weapon has the dual wielding property or not. Two weapon fighting only cares if you are trying to get more attacks in a round. Dual-Wielding†. This weapon is designed to be wielded in concert with another weapon...
  8. S

    Level Up (A5E) Warning Strike Question

    You have to use a reaction to use Warning Strike and you only get one reaction normally, so you have to choose. Do you want the creature to stop adjacent to you, or stop 15 feet away for some reason?
  9. S

    Level Up (A5E) Unreasonable Price

    I mean, sure if that happens I might not either. My thought was that a party might never have that choice to make. Also though, what kind of crossbow is it supposed to be? It just says crossbow. Hand? Light? Heavy? I suppose I might give it a +1 or +2 and say it is also a crossbow of...
  10. S

    Level Up (A5E) Parrying Weapons

    Dual-Wielding just lets you use a bonus action for another attack with that weapon. I can't see anywhere that says you can't use a weapon in your off hand for other purposes, or even for an extra attack if you have one. Just have the scimitar in your main hand, use the short sword for...
  11. S

    Level Up (A5E) Newmoon Lycanthrope feats

    From my reading, you only assume the stats of a lycanthrope during the full moon and you need to make those WIS saves in order to not be an NPC until sunrise. Anything other than full moon involuntary changes and you only get the four things under statistics on page 30. Until you pick up the...
  12. S

    Level Up (A5E) Parrying Weapons

    In which case... You can use the scimitar in your primary hand and the shortsword in your off hand, right?
  13. S

    Level Up (A5E) Unreasonable Price

    Or maybe they can save up for a carpet of flying all they want, but one never seems to show up for sale.
  14. S

    Level Up (A5E) Parrying Weapons

    I'm missing the part where you have to have a Parrying weapon in your primary hand in order to use the weapon quality.
  15. S

    Level Up (A5E) Parrying Weapons

    I'm going to put the constructive stuff up top instead of after my negativity and say that the rapier is certainly missing something that could be used to meet some of the expectations of it. Defensive (light) is good, but it doesn't quite gel. I'd add a fencing quality to the rapier, dueling...
  16. S

    Level Up (A5E) Maneuver Specialization and Stances

    I looked it up more specifically making sure I might be right about stances and I found this, which might be what you are already describing, I'm sorry to say I didn't read too closely. Page 457 "Using a combat maneuver requires spending one or more exertion points and either a bonus action...
  17. S

    Level Up (A5E) Maneuver Specialization and Stances

    I'm reading it as the maneuver itself needs to be part of the attack, or the attack needs to be part of the maneuver. If it just boosts attacks you were going to get anyway I don't think it counts. If it is giving you attacks on the same action or giving you a specific attack to make on a...
  18. S

    Level Up (A5E) Gnolls (and other evil things)

    Posted on another forum, but might be food for thought here. I think that the in-progress ICON RPG by Tom Parkinson-Morgan from Massif press has a good description when it talks about the difference between Monsters and Kin. The book isn't in bullet points, I just like bullet points. A lot...
  19. S

    Level Up (A5E) Unreasonable Price

    Even the gun doesn't want to deal with grappling rules on principle.
  20. S

    Level Up (A5E) Unreasonable Price

    Of the magic items that let you fly that I can find with a simple Find for fly in the PDF... Air Charms just cast fly once. Amber Wings are more like a complicated Feather Fall since you can't go up. A Broom of Flying requires attunement, has a weight limit, and is slower. Bubble Wands are...
Top