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  1. brehobit

    Weapliment Expertise?

    Still really nothing for the warlord/sorc. Frankly I'd be happy if they just fixed versatile expertise so that it was +2 at 11 and +3 at 21. Maybe throw in some kicker, though A) I can't think of anything and B) Nothing is really needed...
  2. brehobit

    Boss Monster

    Not sure what level your party is but my one big worry is that almost all the attacks are against AC. Depending on the nature of the party, they might well be able to pump the party's AC (or at least the defender's) to some pretty high levels. I'd expect a level 8 party could have a defender...
  3. brehobit

    Master tactician or battlefield dummy?

    Defender comment Let's talk defenders for a bit as that was raised as the most common issue. There are really a few "optimal" approaches the baddies can take. #1 Try to focus attacks on the "soft" targets, but respect the defender's marks. #2 Focus everyone solely on killing the defender #3...
  4. brehobit

    Which Essentials class do you like the most?

    I've got to say that I'm not horribly impressed with the essentials classes *by themselves*. I think they are a bit bland. But the classes combined with the other classes are way cool. Sentinel is probably my favorite, and a great example of why. I find that selecting their one at-will the...
  5. brehobit

    Arcanist playtest

    Not really. In that situation the baddy can just take the damage. It's no worse for them than it is right now.
  6. brehobit

    Arcanist playtest

    Wording needs tightening. By "move" do you mean move action? Does a charge away work? Also, it's not a zone (yes, minor nit but still...) Any creature that ends any action, or ends their turn, adjacent to the sphere takes d4+Int damage? I'd actually like to disallow shifts away too. Too...
  7. brehobit

    Arcanist playtest

    And... Ok, Looked at the PP changes. They were way overkill for no obvious reason. Action point powers getting really hosed badly for no clear reason is the worst offender, but Bolstering Blood's change is crazy. PC hit points are more valuable than monster hit points. This just kills the...
  8. brehobit

    Arcanist playtest

    One more whine: Arcane Riposte sucks. It really does. A level 11 wizard with a 22 int, 10 str and a +3 staff can expect to make an attack at +10 (5 for level, 2 for staff, 3 for magic) that does d8+3. With this power I get an attack at +11 for d8+6. Both attacks suck and the difference is...
  9. brehobit

    Arcanist playtest

    Humm, what update to rain of steel?
  10. brehobit

    Arcanist playtest

    My 2 cents (I'll send on to Wizards after I get others feedback): I'm I missing something, or can a level 5 wizard prepare two level 5 dailies as the spellbook power now reads? I'm assuming this is an error. Wand of Accuracy needs to be made clear when you add the bonus. Before you roll...
  11. brehobit

    Ann Arbor MI, RPGs and board game group

    We're actually full-up again (maybe too full up, I wanted 1 or 2 and we have at least 1 and maybe 3...) We've not played 2e ever (well not as a group, many of us have played 2e), but I'm sure people would be up for it! Let me know when you want to run and we might be able to make it fit!
  12. brehobit

    Zero to Hero!

    Zero I would claim it's pretty hard to manage the "just got off the farm" feeling of a PC party now days. It can be done (use martial power sources only is a good start), but it's tricky.
  13. brehobit

    Ann Arbor MI, RPGs and board game group

    We're a group of gamers, aged 16-40 who have been playing together in one form or another for about 5 years. We're losing two people due to moves (Colorado and Ohio) and may be losing a third (the 16-year-old can't yet drive and his brother is the one that moved to Ohio). We historically play...
  14. brehobit

    Triggered Actions - Some Clarifications?

    And a variant: Say bad1 moves, triggering an OA from PC1. PC1's OA hits and _that_ hit creates a situation where if bad1 moves the PC can take an immediate interrupt. Does the interrupt trigger from the original move? bad1 moves. PC get OA. OA power creates a condition where if bad1...
  15. brehobit

    Critique my D&D tool

    Issues: Some monsters don't parse. Actually quite a few. (Warcasters, dragonshields are two I've hit recently) Really need more than 10 slots to work with! An undo on a delete would be _really_ nice.
  16. brehobit

    D&D 4E The "We Can't Roleplay" in 4E Argument

    One could argue that the ad hominem attacks are largely toward those that find RPing in 4e hard. It's clearly our fault. We're doing it wrong or haven't given it a real shot. I'm perfectly willing to admit that I'm not a great RPer. I'm good in good RPing groups, but I can't pull a group...
  17. brehobit

    D&D 4E The "We Can't Roleplay" in 4E Argument

    I think others have nailed it, but here are the problems I have: 4e largely dropped the idea of simulation. Things are a lot more abstract (from square fireballs to fighter powers that just make no sense to warlords being able to talk people up from unconscious). This can harm immersion. The...
  18. brehobit

    Cleric (Templar) is Up

    Duh. Thanks, I missed the obvious for more than a year.
  19. brehobit

    Hunter's Rapid shot question

    I think so. Though frankly I find using special ammo during rapid shot to be handy (When you have a group, hit the guy in the middle with a slow that effects all adjacent enemies).
  20. brehobit

    Cleric (Templar) is Up

    Weird things broken or left unfixed. First of all, let me say that for the most part I'm really happy with the changes. Though I do think turn undead got too nuked (I agree with others than a 2/3/4 area would have been much better, the drop in damage was fine.) I'm also unclear on removing...
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