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  1. robconley

    What is OSR about?

    It is about people playing older edition. 90% of the focus is on older editions of D&D specifically OD&D, Moldavy/Cook B/X, Mentzer BECMI, and AD&D 1st. Beyond that it varies greatly depending on what group you are talking about which confuses many gamers. The best way to learn about the OSR...
  2. robconley

    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    In the 30 years I been running a sandbox campaign I found certain products to be better for use in a sandbox campaign than others. For example Judges Guild Wilderlands work better than the Greyhawk Folio. A publisher can write products that make running a campaign in a sandbox style easier...
  3. robconley

    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    A sandbox campaign create an epic situation through the plans of the NPC and the events that result. The referee will have a plot but it function more like a plan of battle that changes as the PC alter the circumstances.
  4. robconley

    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    Because the players are following the leads doesn't mean the campaign style ceases to be a sandbox. If they are in City-State and find out they need to go to Viridistan in order to stop the slavers, there are still all the locales that lie between the two cities. Some the player will avoid other...
  5. robconley

    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    I don't get the debate at this point. Aristo is very clearly describing elements of a sandbox campaign. However I don't get the sense that Aristo is saying that it is the only to use an RPG. A RPG is like a swiss army knife it can be used in many difference with many different types of plots...
  6. robconley

    An Open Letter to the "OSR Blogosphere"

    Enworld doesn't make it easy to search for old school topics unless you pay to be a community supporter. I am not criticizing the policy but it is a barrier to causal participation. I use google to search several times a week and when I see an interesting topic I will jump in. However most my...
  7. robconley

    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    Some observations of my own. After Necromancer Games released the Wilderlands of High Fantasy boxed set was released the various authors, including myself, began to explain what the product was, and how they used it. Sandbox campaigning turned out to be the best term to package up what we were...
  8. robconley

    Are the Retro Clones doing well?

    Supplement VI: The Majestic Wilderlands (Bat in the Attic Games) sold over 150 copies at this time. It is a supplement for Swords & Wizardry (Mythmere Games) a retro-clone of the original 1974 D&D rules. It been just over a month since the initial release of the PDF. I am about double over what...
  9. robconley

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    Sure, which is why when I do the dreaded info dump I am always going to make sure that the majority of the product is something that anybody can reasonably use. For example instead writing up the Duchy of Dearthmead and expecting people to buy it on that basis alone I would make sure there is an...
  10. robconley

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    I understand your point and knew based on my own experiences that style often doesn't really translate into useful campaign stuff without some work on part of the referee. Which is why I made sure I had 85 pages of rules that used that setting material in part. Plus within the setting stuff I...
  11. robconley

    Supplement VI the Majestic Wilderlands is Released

    From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to...
  12. robconley

    OSRIC setting?

    Points of Light and Points of Light 2 were written with Old School D&D in mind despite the 4e reference. The settings in Points of Light are better for a campaign just starting out. They are basically 100 mile by 75 mile with 5 mile hexes with a variety of locale and encounter keyed by the hex...
  13. robconley

    The Great Longbow Debate

    Personally I would ask these questions on a SCA (Society for Creative Anarchonism) site. I participated in SCA archery and it is instructive. At most events they have target shooting but also several other types. Speed shooting - where you let off as many arrows as you can in a fixed time...
  14. robconley

    Getting people to use Rituals

    If immersion is not important to the campaign. Travel time, food, water, dealing with the npcs of a setting. Then rituals lose much of their utility.
  15. robconley

    Getting people to use Rituals

    Even if I have to pay out of pocket there are a lot of nice rituals. Some so nice they will be crazy not to use them. In the past when GMing a new system when players fail to grasp the implication of a subystem I would have run a sequence where they team up or meet a party that uses the...
  16. robconley

    Sandbox Setting?

    The big issue of running a sandbox style campaign is generating the detail to handle the unexpected direction the PCs go. Based on the work I did on the Wilderlands, Wild North, and both Points of Light the following steps could get you enough detail with two weeks worth of evenings at 2 hours...
  17. robconley

    Dealing with an "oldschool" DM

    This is true, however the level and treasure system as presented in the 4E DMG are RECOMMENDATIONS not rules like daily powers fire 1/day. This is a point that I find many 4E Gamers fail to realized and of course causes a lot of issues the DM ignores this. What 4E does is expose the math so it...
  18. robconley

    Goodman's Points of Light of 4e

    Forked from: Necromancer Games-update by Orcus The two Point of Lights focuses on being settings that readily allow themselves to be dropped in a referee's campaign. It is esstentially edition neutral because the format doesn't support extensive stat blocks. It works for any edition of D&D...
  19. robconley

    [Edition Neutral] Points of Light (the product) - how is it?

    Good suggestion. So noted. Thanks Rob
  20. robconley

    [Edition Neutral] Points of Light (the product) - how is it?

    Mazatl, Golden Shore and Amacui have a single Encounter Table and a single Rumor Table each. Golden Shore runs from Page 4 to page 19 for a total of 16 pages including map Amacui runs from Page 20 to Page 35 for a total of 16 pages including map Misty Isles runs from Page 36 to Page 49 for a...
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